Search found 57 matches
- Sat Sep 06, 2014 10:55 am
- Forum: Games and Creations
- Topic: [WIP] A Lolo-like
- Replies: 2
- Views: 3550
Re: [WIP] A Lolo-like
I tried it, looks neat and solid. Some things I noticed: when I quit a level (by pressing F5) the menu buttons don't work anymore and I can only mode the character in the main menu. I also don't see any animation she I press Z (perhaps its not done yet). Otherwise, looks ok! Congrats!
- Thu Sep 27, 2012 7:01 pm
- Forum: Games and Creations
- Topic: UPDATED: My Tetris Clone (yes...another)
- Replies: 15
- Views: 11270
Re: UPDATED: My Tetris Clone (yes...another)
I've updated the project. I think the result is looking good, but the "main attractions" are still missing (2P modes).
Please comment, flame, admire or bash to your hearts' content!!!
Please comment, flame, admire or bash to your hearts' content!!!
- Thu Sep 27, 2012 6:35 pm
- Forum: Support and Development
- Topic: Stencils with fixed content
- Replies: 6
- Views: 5213
Re: Stencils with fixed content
Well I didn't get any dramatic framerate drop while experimenting with your demo (pretty nice btw), although my computer is not old either. I also didn't look deeply into your code but... 1. If your stencils are constant throughout the game, then I believe you just need to set the stencils once, at ...
- Wed Sep 26, 2012 3:53 pm
- Forum: General
- Topic: Get all keys currently pressed
- Replies: 15
- Views: 8737
Re: Get all keys currently pressed
wow, nice kikito, I hadn't thought of handling it like that! We keep on learning...
- Wed Sep 26, 2012 1:20 pm
- Forum: General
- Topic: is it possible to make a 2d pixel shooter
- Replies: 15
- Views: 10475
Re: is it possible to make a 2d pixel shooter
I've seen a lot of people in the same situation as poopooheadcow (where in what good God's name did you get the idea to name your profile poopooheadcow??????) getting "bashed" because of posting something like this. I guess it just goes to prove that Lovers are a different group, way more ...
Re: Hello
It's always good to know there are more and more people caring about LOVE.
Welcome Anderl!
BTW, as there are so many "Hello people" posts these days, what about creating a separate forum just for this, like an "Introductions" forum?
Welcome Anderl!
BTW, as there are so many "Hello people" posts these days, what about creating a separate forum just for this, like an "Introductions" forum?
- Wed Sep 26, 2012 12:53 pm
- Forum: General
- Topic: Get all keys currently pressed
- Replies: 15
- Views: 8737
Re: Get all keys currently pressed
As far as I'm aware, you can't do it in one go. It's possible (but perhaps unnecessary) to test for EVERY key with love.keyboard.isDown( key ) but I don't think that would help at all. Honestly, I like the way LOVE handles keyboard input, because you end up not having to test for keypress every fram...
- Wed Sep 26, 2012 12:32 pm
- Forum: Support and Development
- Topic: Tables atempt: Whats wrong with my code?
- Replies: 4
- Views: 3168
Re: Tables atempt: Whats wrong with my code?
Nice way to entirely change the topic BEANSFTW, lol!!!!! Now everyone who sees mine and Nixola's comment will think we are crazy. Okay, but for your current question, as Dola said, when you set the color to be black (0,0,0), your rocks will be drawn with the color you chose (in your case black), and...
- Wed Sep 26, 2012 12:25 pm
- Forum: Support and Development
- Topic: Cool bloom effect...
- Replies: 9
- Views: 4902
Re: Cool bloom effect...
[quote="qaisjpthe text in the second part of the intro turns yellow... but there is no code in there that has uses variables for colors, it's all hardcoded colors.[/quote]
Oh, I see that now. Strange thing allright. I don't know what it could mean...
Anyone?
Oh, I see that now. Strange thing allright. I don't know what it could mean...
Anyone?
- Wed Sep 26, 2012 12:22 pm
- Forum: Libraries and Tools
- Topic: Platformy - 26/09/12
- Replies: 25
- Views: 9060
Re: Platformy - 26/09/12
First of all, good job Lafolie! I found the following "bugs": 1. When I walk against a wall for a couple of seconds and then turn around, it stuck's the character in place for a second before it actually starts moving again. This seems to be more evident in some walls and almost inexistent...