Search found 10 matches
- Sun Jan 17, 2010 6:00 pm
- Forum: Support and Development
- Topic: Issues with ImageFonts (filter,offset,bleed,etc.)
- Replies: 1
- Views: 2249
Issues with ImageFonts (filter,offset,bleed,etc.)
Greetings, In my work on a project, I can't seem to get image fonts to work correctly. Already checked out the samples on the wiki. I have attached an example. Problems / questions: -------------------------- 1) They seem to be mirrored and inverted by default as compared to the source image (obviou...
- Sun Jan 17, 2010 5:42 pm
- Forum: Support and Development
- Topic: Notepad++ shortcut
- Replies: 12
- Views: 11955
Re: Notepad++ shortcut
This worked well for me, good tip!
- Sat Jan 16, 2010 9:36 am
- Forum: Games and Creations
- Topic: OrthoCrawl (lofi dungeon crawler) [WIP]
- Replies: 11
- Views: 11093
Re: OrthoCrawl (lofi dungeon crawler) [WIP]
The next version I throw up will not have music, so should be quite a bit smaller. The visual assets were made by a fellow named Oryx, I guess he did the tiles for the Castlevania roguelike. Really great stuff.
- Wed Jan 13, 2010 3:54 am
- Forum: Games and Creations
- Topic: OrthoCrawl (lofi dungeon crawler) [WIP]
- Replies: 11
- Views: 11093
Re: OrthoCrawl (lofi dungeon crawler) [WIP]
So I need to pad my source images up to powers of 2 in width and height? Heh, I remembered reading about this but hoped nobody would have an issue with it.
If that's the case, I'll update the art with the next release.
If that's the case, I'll update the art with the next release.
- Tue Jan 12, 2010 12:53 am
- Forum: Games and Creations
- Topic: OrthoCrawl (lofi dungeon crawler) [WIP]
- Replies: 11
- Views: 11093
OrthoCrawl (lofi dungeon crawler) [WIP]
Here's a little tech demo I have for a first person lo-fi dungeon crawler I worked on for the now finished TIGSource Assemblee competition (great site, check it out if you're not familiar). http://i50.tinypic.com/ohtjds.jpg This demo lets you wander around the garden, read gravestones, and what-not....
- Thu Oct 22, 2009 12:52 am
- Forum: Support and Development
- Topic: Color masking possible?
- Replies: 2
- Views: 3055
Re: Color masking possible?
Perfect! Thank you so much!
- Mon Oct 19, 2009 10:54 pm
- Forum: Support and Development
- Topic: Color masking possible?
- Replies: 2
- Views: 3055
Color masking possible?
Hello. I'm thinking about doing a puzzle game, but one of the key things I need to make the presentation correct is allow color masking on all drawn objects, to simulate the user putting red goggles, green goggles, blue goggles, etc. thus giving everything a tint of the proper color when the proper ...
- Fri Jul 03, 2009 5:51 am
- Forum: Support and Development
- Topic: ETA on New Version?
- Replies: 7
- Views: 4086
Re: ETA on New Version?
I'm just happy it's actually being developed. I'm a patient man, as long as there's hope. Thanks for the work!
- Fri Jul 03, 2009 4:49 am
- Forum: General
- Topic: Upcoming features for LOVE 0.6.0
- Replies: 35
- Views: 23233
Re: Upcoming features for LOVE 0.6.0
Awesomeness, can't wait!
- Wed Jul 01, 2009 12:39 pm
- Forum: General
- Topic: Sandboxing (poll)
- Replies: 83
- Views: 44630
Re: Sandboxing (poll)
I'm by no means a guru of anything, but couldn't the user just create a sandbox if he wants one, since the LUA of the game itself just gets fed through the interpreter? You take the same chance anytime you run any independent game, and most of those are just system binaries. At least here most of th...