Search found 18 matches
- Thu Jul 02, 2009 4:55 am
- Forum: Support and Development
- Topic: WEIRD PNG image problem
- Replies: 13
- Views: 8233
Re: WEIRD PNG image problem
hey thanks robin and bartbes for your advice and stuff. Appreciate it
- Wed Jul 01, 2009 3:39 am
- Forum: Support and Development
- Topic: WEIRD PNG image problem
- Replies: 13
- Views: 8233
Re: WEIRD PNG image problem
oh thanks bartbes, I didn't notice the case
Still, its kinda weird that the problem only occurs after it is compressed into a .love file.
Still, its kinda weird that the problem only occurs after it is compressed into a .love file.
- Tue Jun 30, 2009 6:16 pm
- Forum: Support and Development
- Topic: WEIRD PNG image problem
- Replies: 13
- Views: 8233
Re: WEIRD PNG image problem
alright I've attached it
By right, you're supposed to see the love logo fading in before fading out. It doesn't appear though, cos the image won't load.
By right, you're supposed to see the love logo fading in before fading out. It doesn't appear though, cos the image won't load.
- Tue Jun 30, 2009 2:23 pm
- Forum: Support and Development
- Topic: WEIRD PNG image problem
- Replies: 13
- Views: 8233
WEIRD PNG image problem
Hey all, I've encountered a weird problem when I create my own .png images. When I drag my project folder into the LÖVE icon, the image loads perfectly fine. However, when I compress everything into a zip folder and change the extension to .love, the image fails to load when I run the program. This ...
- Tue Jun 30, 2009 5:39 am
- Forum: Games and Creations
- Topic: A Platformer With Love!
- Replies: 76
- Views: 43486
Re: A Platformer With Love!
oh okay I didn't realize you could move to the right :X Maybe you could put a signal or arrow?
Its looks quite cool by the way
Its looks quite cool by the way
- Mon Jun 29, 2009 5:35 pm
- Forum: Support and Development
- Topic: No blend mode.
- Replies: 19
- Views: 14038
Re: No blend mode.
ARGH I JUST REALIZED MY STUPID MISTAKE:
I did this:
love.graphics.setBlendMode(love.color_modulate)
instead of this:
love.graphics.setColorMode(love.color_modulate)
lol.
I did this:
love.graphics.setBlendMode(love.color_modulate)
instead of this:
love.graphics.setColorMode(love.color_modulate)
lol.
- Mon Jun 29, 2009 4:37 pm
- Forum: Support and Development
- Topic: No blend mode.
- Replies: 19
- Views: 14038
Re: No blend mode.
I tried adjusting the alpha for text and it works. Strangely though, the images remain 50% alpha all the time, even when I set the alpha value to 0 - causing the text to disappear of course. For some reason adjusting the alpha value only works for text and not images. Is there a solution to this? ED...
- Mon Jun 29, 2009 4:06 pm
- Forum: Support and Development
- Topic: Memory Control?
- Replies: 5
- Views: 3989
Re: Memory Control?
Zorbatron: Yup, I was thinking along the lines of loading screens between levels
Tenoch: Thanks so much for your reply
Tenoch: Thanks so much for your reply
- Mon Jun 29, 2009 3:54 pm
- Forum: Support and Development
- Topic: No blend mode.
- Replies: 19
- Views: 14038
Re: No blend mode.
rude: I tried that already: function MenuState:draw() local oldcolor = love.graphics.getColor() love.graphics.setBlendMode(love.color_modulate) love.graphics.setColor(255, 255, 255, 0) love.graphics.draw( img["loveBG"], love.graphics.getWidth()*0.5, love.graphics.getHeight()*0.5) love.grap...
- Mon Jun 29, 2009 9:04 am
- Forum: Support and Development
- Topic: No blend mode.
- Replies: 19
- Views: 14038
Re: No blend mode.
Jake: your avatar is hardly visible ^^ Everyone: I've been trying to alpha blend my images too: local oldcolor = love.graphics.getColor() love.graphics.setColor(255, 255, 255, 128) love.graphics.draw( img["loveBG"], love.graphics.getWidth()*0.5, love.graphics.getHeight()*0.5) love.graphics...