Dude, thank you!slime wrote:I've rehosted 0.10.1 for Windows and OS X on Dropbox temporarily
Search found 13 matches
- Sun Feb 28, 2016 11:01 am
- Forum: Support and Development
- Topic: Cannot download Love2D
- Replies: 3
- Views: 2633
Re: Cannot download Love2D
- Sat Feb 27, 2016 2:52 pm
- Forum: Support and Development
- Topic: Cannot download Love2D
- Replies: 3
- Views: 2633
Cannot download Love2D
Hey, guys!
Trying to save any of the Windows packages (32 or 64-bit installers / zips) does not work. It saves a 0 byte file. I tried directly via BitBucket -> the same. What's cracking?
Can anyone somehow send me the 64-bit installer (via www.sendspace.com or whatever) in the meantime?
Trying to save any of the Windows packages (32 or 64-bit installers / zips) does not work. It saves a 0 byte file. I tried directly via BitBucket -> the same. What's cracking?
Can anyone somehow send me the 64-bit installer (via www.sendspace.com or whatever) in the meantime?
- Mon Dec 23, 2013 7:57 pm
- Forum: General
- Topic: LÖVE 0.9.0 released
- Replies: 87
- Views: 93658
Re: LÖVE 0.9.0 released
Thank you, guys, for your diligent work. Of all the engines and frameworks using Lua, I love LÖVE the most.
- Wed Sep 11, 2013 1:17 am
- Forum: General
- Topic: "Fair" random number generator
- Replies: 10
- Views: 8533
Re: "Fair" random number generator
It might be interesting to read how Dota 2 implements Pseudo-Random Distribution - as a game with a massive playerbase, it has to strive to make random events as "fair" as possible or suffer the consequences of a large amount of moaning and whining (and less fun-having). Thank you for ano...
- Tue Sep 03, 2013 1:02 pm
- Forum: General
- Topic: "Fair" random number generator
- Replies: 10
- Views: 8533
Re: "Fair" random number generator
Okay, so the "random bag" implementation does not work too well for me. I probably could make it work with some serious effort, though. Nonetheless, I'm glad I've learned about this method. Might come handy in some other situations. You might also be interested in this article: Probability...
- Tue Sep 03, 2013 11:49 am
- Forum: General
- Topic: "Fair" random number generator
- Replies: 10
- Views: 8533
Re: "Fair" random number generator
No. There should be no such bias in random function. Even if sounds sweet in theory, in practice it will always backfire by effectively making this random utterly useless. Besides, it's a dice, they're supposed to produce random results, without any bit of fairness to it. To me, that is a question ...
- Sat Aug 31, 2013 3:34 pm
- Forum: General
- Topic: "Fair" random number generator
- Replies: 10
- Views: 8533
"Fair" random number generator
In a turn based strategy game where when two opposing units clash, one scores a hit and the other does not, and this is determined by a single attribute (Combat) and a bit of randomness, that randomness has to be as "fair" as possible. An idea crossed my mind when thinking about how to bal...
- Tue Apr 09, 2013 9:06 am
- Forum: Games and Creations
- Topic: Kurosuke (working title)
- Replies: 96
- Views: 72590
Re: Kurosuke (working title)
Are we functional again? This looks like something I'd really love to put my hands on.
- Mon Apr 01, 2013 11:05 am
- Forum: Libraries and Tools
- Topic: tween.lua
- Replies: 31
- Views: 24344
Re: tween.lua
Thank you, kiki, I'll look into it.
- Fri Mar 29, 2013 4:34 pm
- Forum: Libraries and Tools
- Topic: tween.lua
- Replies: 31
- Views: 24344
Re: tween.lua
My problem is not timing the events, that's all handled fine. What I'm looking for is to be able to tween relatively to the current value of a variable. So for instance if I, at the same time, apply two identical tweens that move the y var of an entity by 64 pixels, the resulting motion will be 128 ...