Search found 14 matches
- Thu Apr 04, 2013 7:37 am
- Forum: Games and Creations
- Topic: Quick puzzles with a "motivational sidebar"
- Replies: 2
- Views: 1909
Quick puzzles with a "motivational sidebar"
This is a really simple implementation of a concept i conceived with a friend a few weeks ago.The screen is divided in two halves, the left one being a npc playing some style of game, and the right one being you playing another one.Depending on your performance, the npc's world will be altered, if y...
- Sat Dec 01, 2012 4:40 am
- Forum: Support and Development
- Topic: Does lua have something similar to python's import x as y?
- Replies: 6
- Views: 3447
Re: Does lua have something similar to python's import x as
All right, thanks guys!
- Thu Nov 29, 2012 3:42 pm
- Forum: Support and Development
- Topic: Does lua have something similar to python's import x as y?
- Replies: 6
- Views: 3447
Does lua have something similar to python's import x as y?
I have been separating my game code into several files, one for each part of it (mainMenu.lua,HUD.lua,arcadeMode.lua) and importing them with require "file" but doing things this way , as the code grows things start to get confusing because of the huge amount of functions i have created. I...
- Wed Nov 28, 2012 1:10 am
- Forum: Support and Development
- Topic: Deferred Rendering?
- Replies: 3
- Views: 2116
Re: Deferred Rendering?
Take a look at love.graphics.setBlendMode.
- Tue Nov 27, 2012 12:02 am
- Forum: Games and Creations
- Topic: Beardlike
- Replies: 11
- Views: 7372
Re: Beardlike
Really awesome dude, congratulations!
- Fri Nov 09, 2012 5:37 am
- Forum: Libraries and Tools
- Topic: Making a good background for a space shooter
- Replies: 5
- Views: 3252
Making a good background for a space shooter
http://www.viewizard.com/astromenace/am3.jpg
The stars part is pretty simple, just some particles, but how could i achieve this cloud-like-purple-blueish stuff in the background?
I thought about using canvases to generate some gradients but it would still not be very close to what i wanted.Ideas?
The stars part is pretty simple, just some particles, but how could i achieve this cloud-like-purple-blueish stuff in the background?
I thought about using canvases to generate some gradients but it would still not be very close to what i wanted.Ideas?
- Mon Oct 22, 2012 10:19 pm
- Forum: Games and Creations
- Topic: Astoroid - Space Shooter [WIP]
- Replies: 10
- Views: 10361
Re: Astoroid - Space Shooter [WIP]
Oh darn, I was mentally developing this exact same idea for a while now, but now I've seen this I guess there's no need - what you've got here is great! A few things though: - Are you going to limit the speed at which you can rotate around the planet? - Would you consider a more structured wave sty...
- Mon Oct 22, 2012 2:00 pm
- Forum: Games and Creations
- Topic: Astoroid - Space Shooter [WIP]
- Replies: 10
- Views: 10361
Update
I can't say those were intense development months but the game is still progressing.I disabled the campaign mode because it is all in portuguese, will translate it when i have some time.
https://www.dropbox.com/s/gai1v0dwgqlx6n0/Astoroid.love
https://www.dropbox.com/s/gai1v0dwgqlx6n0/Astoroid.love
- Wed Sep 26, 2012 1:04 am
- Forum: Support and Development
- Topic: Tables atempt: Whats wrong with my code?
- Replies: 4
- Views: 3142
Re: Tables atempt: Whats wrong with my code?
In the Rocks_draw() function you set the colors to (0,0,0), black, so nothing is showing up because (probably) your background is black.Just change it to (255,255,255) and it should draw correctly.
- Thu Sep 20, 2012 7:23 pm
- Forum: Support and Development
- Topic: Problem with utf-8 when saving as .love file
- Replies: 1
- Views: 1455
Problem with utf-8 when saving as .love file
When extract and drag the folder into the love icon it runs normally, however, when save as a .love file it won't even open.Any ideas?
EDIT: Sorry, forgot the file.
EDIT: Sorry, forgot the file.