Search found 3594 matches
- Fri Feb 21, 2025 12:01 am
- Forum: Libraries and Tools
- Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
- Replies: 98
- Views: 69248
Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
I have a question about Jumper, I don't know if it's asked or not, and I don't know how to specifically word this but basically.. Is there a way to have certain tiles in the grid have a certain "resistance". For example, say I have a world map. It has water and grass and mountains and tree...
- Fri Nov 22, 2024 4:09 pm
- Forum: General
- Topic: LÖVE 11.5 released!
- Replies: 37
- Views: 692770
Re: LÖVE 11.5 released!
I just want to chime in and say I still love Löve and I hope it lives on for a long time.
- Thu Jul 11, 2024 4:59 pm
- Forum: Support and Development
- Topic: 3D on the GPU [solved]
- Replies: 4
- Views: 3967
Re: 3D on the GPU
I would still recommend g3d. It just provides the tools to easily do 3D. It isn't gonna replace your engine. You'll still need to create an engine. It's just more of a method for drawing stuff in 3D vs. Löve's normal built-in 2D drawing functions. It's basically just: Create a 3D object from a model...
- Fri May 12, 2023 7:32 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1814
- Views: 1789270
Re: What's everyone working on? (tigsource inspired)
Taking a break from 3D for now. Been playing around with a SimCity SNES clone of sorts... It's interesting to try and figure out the mechanics of how it works. There's a lot of stuff that isn't really documented. So I have to figure it out myself. Or just wing it. There's also no proper image sortin...
- Sun Feb 19, 2023 12:35 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 529232
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
This looks great :awesome: ! I really like how you handled the light coming off of lava and the sky. If you want to give implementing shadows a shot without losing your sanity I recommend looking at the source code of Hoarder's Horrible House Of Stuff . I've had the same issue with modelling softwa...
- Sun Jan 29, 2023 7:01 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 529232
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
It's amazing what you can do with shaders when you spend a little time Googling and experimenting. Screenshot 2023-01-29 at 1.35.47 AM.png Screenshot 2023-01-29 at 1.33.44 AM.png Screenshot 2023-01-29 at 1.32.39 AM.png Screenshot 2023-01-29 at 1.33.22 AM.png Screenshot 2023-01-29 at 1.36.58 AM.png S...
- Sun Jan 29, 2023 6:26 am
- Forum: General
- Topic: LÖVE 11.4 - out now!
- Replies: 51
- Views: 265024
Re: LÖVE 11.4 - out now!
If the issue is causing performance trouble for your app you can either turn JIT compilation off, or make the app run in Rosetta 2 (x64 emulation). Running in Rosetta doesn't seem to solve the issue. I still get the performance problems even then. So I've just been using 11.3, which is Intel anyway...
- Fri Dec 30, 2022 7:52 pm
- Forum: General
- Topic: LÖVE 11.4 - out now!
- Replies: 51
- Views: 265024
Re: LÖVE 11.4 - out now!
Any news on a fixed version for M1 Macs? The memory issues are still present. It's weird that it isn't predictable. Sometimes I'll run with no issues. Others it'll have the issues out of the gate. Others it'll start fine then the issue crops up. Others it disappears or it comes back. It's not predic...
- Mon Dec 12, 2022 1:40 pm
- Forum: Support and Development
- Topic: Can this simple rounding function be more efficient?
- Replies: 5
- Views: 4307
Re: Can this simple rounding function be more efficient?
I was using this code below, which on second glance is pretty much exactly the same as zorg's code formatted differently. function math_round(val, decimal) if not val then return 0 end if (decimal) then return math.floor( (val * 10^decimal) + 0.5) / (10^decimal) else return math.floor(val+0.5) end e...
- Wed Oct 26, 2022 6:36 pm
- Forum: Support and Development
- Topic: [SOLVED] How to draw the floor in raycasters - scaling problem
- Replies: 14
- Views: 10963
Re: [SOLVED] How to draw the floor in raycasters - scaling problem
Raycasting and real 3D are fundamentally different. Real 3D is hardware accelerated and cheap for the CPU; true raycasting is CPU-expensive. It's possible to simulate raycasting with real 3D. I'll echo this statement. I was working on a Wolfenstein style ray caster a while ago. A few times actually...