Search found 129 matches

by napco
Thu Feb 25, 2010 8:19 pm
Forum: General
Topic: 0.5.0 source code?
Replies: 1
Views: 2245

0.5.0 source code?

Hi! Where can i get the source code of LOVE 0.5.0? I've found the source only for the 0.6.0 versions...
by napco
Fri Jan 22, 2010 11:41 am
Forum: General
Topic: Making LÖVE together!
Replies: 81
Views: 60615

Re: Making LÖVE together!

Ok, we have the first poll result... The setting of the game will be...
STEAMPUNK, with 9 votes!

EDIT: By the way, i've voted "world interactions" instead of "story" in the second poll, so we'll subtract one vote from it and add to story when we'll have to decide!
by napco
Tue Jan 19, 2010 12:06 am
Forum: General
Topic: Making LÖVE together!
Replies: 81
Views: 60615

Re: Making LÖVE together!

Hmmm... I can make sounds (maybe music) for the game at least... Not creative enough for storyboard :P Yay! Music! Fantastic! By the way, i agree with limited-time polls. Let's stop current poll next wednesday, than we'll start a new one and keep trace of the results. I agree also with leaving the ...
by napco
Mon Jan 18, 2010 5:40 pm
Forum: General
Topic: Making LÖVE together!
Replies: 81
Views: 60615

Re: Making LÖVE together!

Whoa... Steampunk is winning!! By the way, i've found another possible role: -Dialogue writer, cause i'm not english and i'll probably do a lot of errors... Now... Are we going to use LOVE 0.5.0 or 0.6.0? I'm better with the former, but with some practice i won't have problems also with the latter. ...
by napco
Mon Jan 18, 2010 11:16 am
Forum: General
Topic: Making LÖVE together!
Replies: 81
Views: 60615

Re: Making LÖVE together!

You're right... Maybe i should have added multi-vote option! By dark i mean a game with a (soft) dark atmosphere!
by napco
Mon Jan 18, 2010 10:26 am
Forum: General
Topic: Making LÖVE together!
Replies: 81
Views: 60615

Re: Making LÖVE together!

I would love to help with the game. I could work with graphics or simpler coding. Role-assignment post updated ^^ Is it possible to try to make a game that focuses on the "quest" more than other killing to get to the next point? I mean, in Secret of mana for example (Hell of a good game t...
by napco
Mon Jan 18, 2010 2:55 am
Forum: General
Topic: Making LÖVE together!
Replies: 81
Views: 60615

Re: Making LÖVE together!

Nope, my native language is italian, but we use that concept very often. I've googled "grinding" and found out that i have misunderstood it... I don't like grinding myself! I've confused it with the sidequests usage, that i LOVE. The (fight - levelUP - fight) loop will be removed by writin...
by napco
Mon Jan 18, 2010 2:13 am
Forum: Support and Development
Topic: Creating moving objects
Replies: 3
Views: 3798

Re: Creating moving objects

You'll need to read the "love.keyboard" section of the guide (it's explained 1000 times better than could i). You have to decide if you want to read keyboard inside your main loop or if you want to register keypresses inside a separate callback. (it's simpler that it could seem). To move a...
by napco
Mon Jan 18, 2010 1:47 am
Forum: General
Topic: Making LÖVE together!
Replies: 81
Views: 60615

Re: Making LÖVE together!

Well, it's kinda impossible to avoid all the things you've mentioned. I agree with the world savage thing, but most of the other things are essential to an RPG, like grinding (if i haven't misunderstood it)... If you'd like to help i'd be glad, but else "de gustibus non est disputandum"......
by napco
Mon Jan 18, 2010 1:00 am
Forum: General
Topic: Making LÖVE together!
Replies: 81
Views: 60615

Re: Making LÖVE together!

Whoops... In the "role assignment post" i've put giniu instead of kalle under the "graphics" section... Updated it and also the topic title! Let me know if you like your role! I agree with giniu's idea... Maybe i'm a little conservative. So, let's revolutionize everything! (yay!!...