Search found 27 matches

by Anickyan
Sun Oct 21, 2012 3:56 pm
Forum: Support and Development
Topic: Lighting
Replies: 8
Views: 4280

Re: Lighting

That is not the effect I wanted, but thanks anyways. I don't want it to be a perfect circle, but rather be "blocky", and only have one shade per tile.
by Anickyan
Sun Oct 21, 2012 2:06 pm
Forum: Support and Development
Topic: Lighting
Replies: 8
Views: 4280

Lighting

I have been thinking about something: an easy way to apply simple lighting to games. I was thinking about creating an emtpy ImageData, and filling it with a dark color, with a low alpha value. And loop through all of the tiles, and measure the distance from every light source, and then apply the cor...
by Anickyan
Fri Oct 12, 2012 2:28 pm
Forum: Support and Development
Topic: Accessing Data from the conf.lua file
Replies: 8
Views: 5262

Re: Accessing Data from the conf.lua file

Roland_Yonaba wrote: That basically has the same spirit as Ref's snippet, though. :awesome:
Yeah... But for a Lua beginner, t might be easier to understand ó_ó
by Anickyan
Fri Oct 12, 2012 2:14 pm
Forum: Support and Development
Topic: Accessing Data from the conf.lua file
Replies: 8
Views: 5262

Re: Accessing Data from the conf.lua file

Actually, this would be the easiest, I think: conf.lua configTable = {} -- use any variable name function love.conf(t) t.screen.width = 800 t.screen.height = 600 t.title = "Test Window" configTable = t end main.lua function love.load() local screenWidth = configTable.screen.width -- access...
by Anickyan
Thu Oct 11, 2012 6:23 pm
Forum: Support and Development
Topic: Accessing Data from the conf.lua file
Replies: 8
Views: 5262

Re: Accessing Data from the conf.lua file

You could also just declare global variables in the conf.lua files, I think. It is possible, though, that LÖVE does not run the two files with the same Lua_state. Anyways, this is how you'd do it: -- conf.lua S_WIDTH, S_HEIGHT = 800, 600 S_TITLE = "Test Window" function love.conf(ct) ct.sc...
by Anickyan
Sun Sep 30, 2012 3:36 pm
Forum: General
Topic: Battle of the Lua Game Engines: Corona vs. Gideros vs. Love
Replies: 21
Views: 13371

Re: Battle of the Lua Game Engines: Corona vs. Gideros vs. L

kikito wrote: It was the only one that ran on Linux. That was enough for me.
I have had MOAI running in my Linux environment. There are some helpful people in their IRC channel, that helped me set it up.
by Anickyan
Sat Sep 29, 2012 2:57 pm
Forum: General
Topic: Unnecessary use of the umlaut
Replies: 27
Views: 19953

Re: Unnecessary use of the umlaut

Are you perhaps danish?
by Anickyan
Fri Sep 28, 2012 11:04 am
Forum: Libraries and Tools
Topic: Jupiter - Save tables to files
Replies: 7
Views: 4010

Re: Jupiter - Save tables to files

I know that it sounded like whoring, but it was not meant to do that, at all. I was just trying to tell you, that I thought you overcomplicated it. I see that it easily looks like something else.
by Anickyan
Fri Sep 28, 2012 10:16 am
Forum: Libraries and Tools
Topic: Storage - Save data to files
Replies: 11
Views: 8908

Re: Storage - Save data to files

And that's the reason, that I didn't use string.dump :)

Anyway, do you like it?
by Anickyan
Thu Sep 27, 2012 5:36 pm
Forum: Libraries and Tools
Topic: Jupiter - Save tables to files
Replies: 7
Views: 4010

Re: Jupiter - Save tables to files

Nice. But I think you over-complicated the table saving/loading WAAAAY too much. Look at this (at the bottom of the code), and see if you can figure out what I did... :D