Search found 4 matches
- Fri Aug 03, 2012 7:50 am
- Forum: Support and Development
- Topic: Retina MacBook Pro.... how will Löve be handled?
- Replies: 34
- Views: 34670
Re: Retina MacBook Pro.... how will Löve be handled?
Tried it out and you were right! It returned 1440x900.
- Thu Aug 02, 2012 9:30 am
- Forum: Support and Development
- Topic: Retina MacBook Pro.... how will Löve be handled?
- Replies: 34
- Views: 34670
Re: Retina MacBook Pro.... how will Löve be handled?
I recently bought a Macbook Pro Retina and I did a getModes(). Looks like it recognizes 2880x1800 as one of the possible modes. Let me know if you want me to run any more tests.
- Tue Jul 31, 2012 8:44 am
- Forum: Support and Development
- Topic: Retina MacBook Pro.... how will Löve be handled?
- Replies: 34
- Views: 34670
Re: Retina MacBook Pro.... how will Löve be handled?
I just purchased a Macbook Pro Retina today and ran some quick tests (still learning Lua and Love, so forgive the formatting). This is what love.graphics.getMode() returns: 1: height: 1800, width: 2880 2: height: 1600, width: 2560 3: height: 1280, width: 2048 4: height: 1050, width: 1680 5: height: ...
- Tue Jul 31, 2012 8:25 am
- Forum: Support and Development
- Topic: How to configure CodeRunner (OSX) with Love
- Replies: 2
- Views: 2421
How to configure CodeRunner (OSX) with Love
Hey everyone, if any of you have purchased CodeRunner for OSX and are wondering how to configure it to run Love, here's how you do it: 1. Run CodeRunner. 2. Go to the preferences. 3. Under Languages -> Lua, find the checkbox that says "Language uses compilation script" and check it. 4. Cli...