Search found 17 matches
- Sun Feb 20, 2022 3:07 pm
- Forum: Support and Development
- Topic: True Object Instantiation
- Replies: 3
- Views: 2204
Re: True Object Instantiation
This is all wicked, and solves more problems than I had even asked for help with! :awesome: I had thought to just cap the sides of anything I didn't want walljumpable, but this solves that without any caveat, and wouldn't leave some horrible jump blocking zone at the side of any platform. I'm just g...
- Sat Feb 19, 2022 5:45 pm
- Forum: Support and Development
- Topic: True Object Instantiation
- Replies: 3
- Views: 2204
True Object Instantiation
Basically trying to have the .love file linked below as is but with the squares that make up the "map" all being able to be "jumped" on, rather than merely the last/ most recently created. I'm certain that this will already have been asked about and solved somewhere but I can't f...
- Tue May 21, 2019 6:56 pm
- Forum: Support and Development
- Topic: Changing love.physics object sizes and creating duplicate objects
- Replies: 1
- Views: 3945
Changing love.physics object sizes and creating duplicate objects
I've been trying to start a small project with the Player object able to change shape and size, similarly to how was done for the ball in this thread: https://love2d.org/forums/viewtopic.php?f=4&t=28746&p=94878&hilit=overwriting+object.body#p94878 This has been accomplished for the ball ...
- Wed Jul 05, 2017 1:35 pm
- Forum: Support and Development
- Topic: Is there a sensible method of using love.physics for planetoids?
- Replies: 1
- Views: 1740
Is there a sensible method of using love.physics for planetoids?
When a world is created using love.physics.newWorld it has set gravity in both the x and y planes, which to me seems like it will be unusable for attracting objects towards a planetoid with position and mass from all directions. This is very early stages at the moment, but am I just being an idiot, ...
- Thu Aug 22, 2013 1:16 am
- Forum: Support and Development
- Topic: Problems with quads, and how they work...
- Replies: 10
- Views: 8011
Re: Problems with quads, and how they work...
Does anyone have an idea of when we're expecting 0.9.0?
- Wed Aug 21, 2013 6:33 pm
- Forum: Support and Development
- Topic: Problems with quads, and how they work...
- Replies: 10
- Views: 8011
Re: Problems with quads, and how they work...
Many thanks for all the help, however crazy the plane appears to be.
After I add a timer variable, it should be fine, I'll just have to find the magic number first.
After I add a timer variable, it should be fine, I'll just have to find the magic number first.
- Wed Aug 21, 2013 5:40 pm
- Forum: Support and Development
- Topic: Problems with quads, and how they work...
- Replies: 10
- Views: 8011
Problems with quads, and how they work...
I've once again searched through tutorials and forums alike for an answer and my search has turned up blank. I'm trying to make this plane appear to rotate when a key is pressed, but not using orientation, as that doesn't give the desired effect. I'm sure the answer lies with quads, I just don't kno...
- Mon Aug 19, 2013 4:22 pm
- Forum: Support and Development
- Topic: Testmap issues, and printing letter by letter???
- Replies: 4
- Views: 2788
Re: Testmap issues, and printing letter by letter???
First question is easy: if love.keyboard.isDown ( "escape" ) and tiles[x][y].type == "ThisTileQuitsTheGameOnEscape" then love.event.push ( "quit" ) end The second one is way too general to even start to explaining. You need to be more specific. For this kind of vague q...
- Mon Aug 19, 2013 3:58 pm
- Forum: Support and Development
- Topic: Testmap issues, and printing letter by letter???
- Replies: 4
- Views: 2788
Testmap issues, and printing letter by letter???
Again entirely followed on from the Gridlocked Player tutorial, it's easy enough to check where the player is moving, but how do you check if they can do something where they are already standing. How would you make it so that if the player is standing in a certain type of tile and a certain key is ...
- Wed Aug 14, 2013 7:30 pm
- Forum: General
- Topic: Gridlocked Civilians
- Replies: 3
- Views: 1832
Re: Gridlocked Civilians
Thanks for the help, I'm an idiot.
Also, my bad for posting in general, will double check in future.
Also, my bad for posting in general, will double check in future.