Search found 50 matches
- Sat Jun 22, 2013 12:11 pm
- Forum: Games and Creations
- Topic: The Epic Adventures of Ninja Dog
- Replies: 53
- Views: 26097
Re: The Epic Adventures of Ninja Dog
if you are holding "d" and then while holding it, press "w" you only jump, but stop moving right
- Thu Jun 13, 2013 6:21 pm
- Forum: Libraries and Tools
- Topic: Lighting Dynamics Demo
- Replies: 30
- Views: 19284
Re: Lighting Dynamics Demo
How would I change the color of the light in the pixel effect one? canvas:renderTo(function() love.graphics.setColor(125, 125, 125, 125) -- color of light ... end) ---- Thanks! Didn't appreciate the difference! Docs say: "os.clock() Return CPU time since Lua started in seconds." Thought s...
- Thu Jun 13, 2013 5:06 am
- Forum: Support and Development
- Topic: [Not solved] using Pixel effect with tables
- Replies: 5
- Views: 3875
Re: [Not solved] using Pixel effect with tables
that topic is just so very sad, haha 

- Wed Jun 12, 2013 2:35 pm
- Forum: Support and Development
- Topic: [Not solved] using Pixel effect with tables
- Replies: 5
- Views: 3875
Re: [Not solved] using Pixel effect with tables
I don't quite get it anyway 

- Wed Jun 12, 2013 6:55 am
- Forum: Support and Development
- Topic: [Not solved] using Pixel effect with tables
- Replies: 5
- Views: 3875
Re: [Not solved] using Pixel effect with tables
I want each bullet to be drawn with pixeleffect from my first post :) And this is a bullet table function bullets_load() bulletspeed = 100 bullets = { x = 0, y = 0, dx = 0, dy = 0, bullr = 2 } end function bullets_update(dt) for i,v in ipairs(bullets) do v.x = v.x + (v.dx * dt) v.y = v.y + (v.dy * d...
- Tue Jun 11, 2013 4:10 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 630567
Re: Share a Shader!
60 fps on both, no problems
- Tue Jun 11, 2013 6:26 am
- Forum: Support and Development
- Topic: [Not solved] using Pixel effect with tables
- Replies: 5
- Views: 3875
[Not solved] using Pixel effect with tables
Hello, lovers! :> I have this awesome pixeleffect and I am trying to get it to work with bullets table, but I don't quite understand how. As you see from pixeleffect code, there are some local variables. We can see that POS is used for player position, so my question is - how do I use this effect fo...
- Sat Jun 08, 2013 6:27 am
- Forum: Games and Creations
- Topic: [wip] Cheese Defender
- Replies: 12
- Views: 10265
Re: [wip] Cheese Defender
Absolutely lovely! :> Gone though all levels, very fun to play indeed
Note: Might want to nil the bullet, when it is hitting the (frost?) mouse with alot of health to get the effect of hitting the actual target and not just flying through
Note: Might want to nil the bullet, when it is hitting the (frost?) mouse with alot of health to get the effect of hitting the actual target and not just flying through

- Fri Jun 07, 2013 8:24 am
- Forum: Libraries and Tools
- Topic: 26loA
- Replies: 7
- Views: 4609
Re: 26loA
for those who are still learning that whole thing might be very confusing, do you care to explain what is this supposed to be?
- Thu Jun 06, 2013 7:24 am
- Forum: Support and Development
- Topic: Newbie Question: How to force the screen to a specific size?
- Replies: 5
- Views: 4335
Re: Newbie Question: How to force the screen to a specific s
Just in case, you might want to check this one too