Search found 35 matches
- Tue Feb 12, 2013 1:10 am
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 190615
Re: Advanced Tiled Loader - Updated to 0.12.1!
How does one currently access an object in an object layer?
- Fri Feb 08, 2013 6:14 am
- Forum: General
- Topic: Using SciTE with LÖVE
- Replies: 48
- Views: 52539
Re: Using SciTE with LÖVE
Don't know if anyone is still reading this thread but I want to organize some of my source files in folders. Is there a way to get it to look for main.lua in a folder that's higher up and still allow it to run when any lua file is the current tab? for instance right now I have command.go.*.lua - so ...
- Sun Feb 03, 2013 11:24 pm
- Forum: Games and Creations
- Topic: My Sonic-style platformer, Flash Fox
- Replies: 0
- Views: 3063
My Sonic-style platformer, Flash Fox
Well I won't worry about uploading the love file today, maybe when I actually have a playable demo. As some of you may know I've been working on slope-related stuff for a long time, and now I'm finally getting around to making a game with it. I integrated anim8 and wrote a sort of interface "cl...
- Sat Feb 02, 2013 10:21 pm
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 132566
Re: [Library] anim8 - An animation library - v1.2.0 released
So delays are in the range of 0 - 1?
I'm using a kind of fixed frame rate code. Approximately 60 fps. Essentially I pass 1/60 into my time. So I'm still a bit unsure. (the dt value passed to my code is usually 0.0166666)
I'm using a kind of fixed frame rate code. Approximately 60 fps. Essentially I pass 1/60 into my time. So I'm still a bit unsure. (the dt value passed to my code is usually 0.0166666)
- Sat Feb 02, 2013 8:08 am
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 132566
Re: [Library] anim8 - An animation library - v1.2.0 released
Quick question about delays (defaultDelay specifically) -- what does that number represent. Seconds? milliseconds? something else?
- Tue Jan 29, 2013 9:51 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1731473
Re: What's everyone working on? (tigsource inspired)
It's just that it's pretty darn smooth and fast.
- Tue Jan 29, 2013 9:26 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1731473
Re: What's everyone working on? (tigsource inspired)
Wait a sec, is this made with LÖVE?Jasoco wrote:Eh, why not. Here's a little taste.
An official video will come when an official topic does. When it's ready for Prime Time™.
- Tue Jan 29, 2013 8:15 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 190615
Re: Advanced Tiled Loader - Updated to 0.12.1!
Thanks for all the hard work Kadoba!
- Fri Jan 25, 2013 7:04 am
- Forum: Libraries and Tools
- Topic: Zoetrope, a starter kit for LOVE
- Replies: 46
- Views: 39026
Re: Zoetrope, a starter kit for LOVE
Might take a crack at using it. I'm using the ATL right now for my maps. It's kind of choking on really large maps (Kadoba said he was going to work on it). But I might try saving a map out to a lua file and use zoetrope to read it.
- Wed Jan 23, 2013 9:46 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 190615
Re: Advanced Tiled Loader - Updated to 0.12.0!
Thanks, I just put that code in and it works fine, so thanks again.