Search found 4 matches
- Mon Jul 30, 2012 9:30 am
- Forum: Support and Development
- Topic: How to use Weldjoints
- Replies: 3
- Views: 2779
Re: How to use Weldjoints
I didn't know you could do that. This is good to know Works Perfect
- Sun Jul 29, 2012 9:37 pm
- Forum: Support and Development
- Topic: How to use Weldjoints
- Replies: 3
- Views: 2779
How to use Weldjoints
Im trying glue object together using the weld joints. My goal is to add specific sensors to a main collision box. This way I can use collision callback to register head collision, foot collisions etc. The problem is I cant seem to get the weldjoints to work. I tried the wiki but the documentation is...
- Thu Jul 26, 2012 11:23 am
- Forum: Support and Development
- Topic: Drawing outside window
- Replies: 4
- Views: 2734
Re: Drawing outside window
Ok thanks, the spatial hash is a good idea but then of course I have to make sure the object can't leave the region of the hash.
- Thu Jul 26, 2012 10:41 am
- Forum: Support and Development
- Topic: Drawing outside window
- Replies: 4
- Views: 2734
Drawing outside window
I'm making a 2d platformer. I have a table of all the dynamic objects in the game world. Right now I'm naively looping through the table and drawing all the objects in the table. But because the game world is much bigger than the window size most object dont make it on screen. Am I wasting resources...