Search found 7 matches
- Sun May 31, 2009 5:11 pm
- Forum: Support and Development
- Topic: Fonts have borders?
- Replies: 7
- Views: 6718
Re: Fonts have borders?
It's said to support D3D a little. Well, it's office computer, not gaming one - I'm glad it runs, even though with flaws.
- Sun May 31, 2009 4:30 pm
- Forum: Support and Development
- Topic: Fonts have borders?
- Replies: 7
- Views: 6718
Re: Fonts have borders?
WinXP SP3 Professional, it doesn't support OpenGL (VIA/S3 Unichrome integrated graphics card).
Another try ...
So, are computers without OpenGL forced to see it this way?
Another try ...
So, are computers without OpenGL forced to see it this way?
- Sun May 31, 2009 4:14 pm
- Forum: Support and Development
- Topic: Fonts have borders?
- Replies: 7
- Views: 6718
Re: Fonts have borders?
Sure, here it is.
I've tried to run it on several other PCs and ... some do the borders too, some don't.
I've tried to run it on several other PCs and ... some do the borders too, some don't.
- Sun May 31, 2009 12:16 pm
- Forum: Support and Development
- Topic: Fonts have borders?
- Replies: 7
- Views: 6718
Fonts have borders?
Hi, I tried to run my project on other PC and I found few bugs. One was about the different speed - I solved it with dt , but the other one is about fonts. Each character has a strange border. Look at this: http://upload.csrune.com/files/border215.PNG I know that when these "pixel fonts" g...
- Sat May 30, 2009 9:34 pm
- Forum: General
- Topic: Splitting the main.lua
- Replies: 5
- Views: 3262
Re: Splitting the main.lua
Sorry for being you - eh, I mean rude :-)
I'll try to do the things you suggested, thanks!
EDIT: It definitely worked. My code's clean again, you saved me
I'll try to do the things you suggested, thanks!
EDIT: It definitely worked. My code's clean again, you saved me
- Sat May 30, 2009 9:16 pm
- Forum: General
- Topic: Splitting the main.lua
- Replies: 5
- Views: 3262
Re: Splitting the main.lua
Yeah, I knew THAT already, but how should I split it - WHAT should be in that intro.lua? (Regardless on what the intro does) For example, should it have its own draw(), update() and load(), which would rewrite the original one? I guess this wouldn't work... EDIT: As I read it now, it really sounds a...
- Sat May 30, 2009 9:09 pm
- Forum: General
- Topic: Splitting the main.lua
- Replies: 5
- Views: 3262
Splitting the main.lua
Hello people, I've fell in LÖVE today ^^ and started creating a game. It goes well so far, but I am new into the "game developement process" (I've been programming only websites and Project Euler problems until now - or hey, I remember I played with Game Maker for a little while) and I don...