- Advanced animation, Breaking the effect needed down into functions, and coordinating multiple parts in sync.
Search found 5 matches
- Mon Feb 11, 2008 6:54 am
- Forum: General
- Topic: Tutorial requests and ideas
- Replies: 79
- Views: 106110
Re: Tutorial requests and ideas
Something I could really use right now.
- Mon Feb 11, 2008 6:43 am
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 89158
Re: Future features
Only issue is without a maximum frame rate of some sort, it will run as fast as it can, meaning it uses all the processing power it can get its hands on.
If the user is only going to see 60fps what's the point of processing 500+fps and using up the resources that would otherwise go to other processes?
If the user is only going to see 60fps what's the point of processing 500+fps and using up the resources that would otherwise go to other processes?
- Sun Feb 10, 2008 12:17 pm
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 89158
Re: Future features
Yep, love.timer:cap() would be perfect.
- Sat Feb 09, 2008 3:32 pm
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 89158
Re: Future features
Let's not forget the licensing requirements of some of the libraries you guys depend on, especially when combining your data with a binary. I'd be happy just to have a good way to obfuscate the .love file if I was looking to do a commercial game but right now, some more tutorials would be awesome. :...
- Wed Feb 06, 2008 8:09 am
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 89158
Re: Future features
What sort of ponies are you hoping for?