Search found 14 matches
- Thu Apr 23, 2015 12:10 am
- Forum: General
- Topic: LD games made in Löve that you should not miss!
- Replies: 6
- Views: 6494
Re: LD games made in Löve that you should not miss! 5/5 Rate
Edit: Woot, thanks!
- Mon Apr 20, 2015 6:00 am
- Forum: General
- Topic: Obligatory Ludum Dare 32 thread
- Replies: 30
- Views: 17046
Re: Obligatory Ludum Dare 32 thread
My entry: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=36700 And here's what it looks like: http://zwzsg.luckz.de/pics/love/animated/Archatrep06.gif Yes, the unconventional weapon is merely some attractor, that you must use to deflect the enemy shots back toward them. I know, it'...
- Sat Apr 18, 2015 11:42 pm
- Forum: General
- Topic: Obligatory Ludum Dare 32 thread
- Replies: 30
- Views: 17046
Re: Obligatory Ludum Dare 32 thread
Wanted to tell the world about the game I just made for LD32, but your screenshots put me to shame. :cry: Still: http://ludumdare.com/compo/wp-content/uploads/2015/04/Archatrep05.png (click to download) My unconventional weapon is pretty lame, I guess many will have the same. Also, at the moment, it...
- Wed Apr 30, 2014 7:51 pm
- Forum: Games and Creations
- Topic: [LD29] Underwater Mech Fighter
- Replies: 11
- Views: 7774
Re: [LD29] Underwater Mech Fighter
Because it requires many order of magnitude less work to go retro-style than to go next-gen style!
- Mon Apr 28, 2014 6:00 am
- Forum: Games and Creations
- Topic: [LD29] Mole Empire (0.3.0)
- Replies: 13
- Views: 14479
Re: [LD29] Mole Empire
I can't play this with WSAD. I need arrows. Get mole_empire_0.1.0.zip, unzip Unzip the file mole_empire_0.1.0.exe Open \lib\player.lua in your favorite text editor Modify lines 72, 77, 84, 89 as follow (adding the or love.keyboard.isDown(...) ) each time: if love.keyboard.isDown("w") or l...
- Mon Apr 28, 2014 4:16 am
- Forum: Games and Creations
- Topic: LD #29: Bad Guy's Terrarium
- Replies: 6
- Views: 3312
Re: LD #29: Bad Guy's Terrarium
At first it complained about module middleclass not found. Then I unzipped and saw there was a middleclass.lua in /lib/. So I copied all the contents of all subfolders into the root and rezipped in a love, and this time it worked. But I doubt any tester from the Ludum Dare will bother with that. So ...
- Mon Apr 28, 2014 4:04 am
- Forum: Games and Creations
- Topic: [LD29] Mole Empire (0.3.0)
- Replies: 13
- Views: 14479
Re: [LD29] Mole Empire
I downloaded http://onepixelahead.de/mole_empire_0.1.0.zip and got: Not a valid Win32 application. I guess it's Win64? Well, thanksfully since I'm here I know enough about Löve to to extract the data from the exe and run it with Löve 0.9.1. Also, for a release, disabling console would be nicer. But ...
- Mon Apr 28, 2014 3:16 am
- Forum: Games and Creations
- Topic: [LD #29] Killer Without Color
- Replies: 0
- Views: 1812
[LD #29] Killer Without Color
As you may know, this weekend was the Ludum Dare competition. Since for once I was made aware of such a jam before it started , and having free time available, I seized the opportunity to force me to start and finish programming a game right here, right now, instead of merely thinking in-depth about...
- Sat Jul 21, 2012 2:31 pm
- Forum: Support and Development
- Topic: Crash with love.graphics.print under 0.8.0
- Replies: 2
- Views: 2069
Re: Crash with love.graphics.print under 0.8.0
Indeed, all the loves that crash 0.8.0 work fine with this 0.8.1 dev build.
- Sat Jul 21, 2012 3:26 am
- Forum: Support and Development
- Topic: How can I write C++ code in Love
- Replies: 4
- Views: 5191
Re: How can I write C++ code in Love
How can I write C++ code in Love You're doing it wrong. The whole point of Löve is to avoid the hassle of going the lenghty, confusing and bug prone way of the C++. Instead of C++, with Löve you write your code in Lua, which is much easier and safe and simple than C++, thus allowing to produce in d...