Search found 13 matches
LÖVE job
Hi, I'm looking for a LÖVE game dev to hire to help me finish a little game. This is for a Bomberman like game, that already has been prototyped with very minimalist code. The scope of the game is quite small : no AI, no network. Graphics and music are being taken care of by other professionals. Wha...
- Sun Apr 03, 2016 3:13 am
- Forum: General
- Topic: Gamegirl: the retro console done right
- Replies: 4
- Views: 6359
Re: Gamegirl: the retro console done right
Lutro is unfinished. And it would be better to have a real love2d libretro port anyway. It would benefit more users.
- Sun Aug 30, 2015 1:51 pm
- Forum: Ports
- Topic: Raspberry Pi
- Replies: 12
- Views: 25665
Re: Raspberry Pi
Hello, on Raspberry Pi, if you don't want to have X11, you can use DRM/KMS. Love does not support this context yet. But I made a software rendered subset of love called lutro, and it runs on Raspberry Pi in DRM/KMS through RetroArch. Also, a guy named leiradel started a real port of LÖVE to libretro...
- Mon Aug 24, 2015 7:25 pm
- Forum: Ports
- Topic: lutro - the libretro port
- Replies: 6
- Views: 13603
Re: lutro - the libretro port
Hello, I'm one of the developpers of Lutro. Lutro is a reimplementation of the LÖVE API as a libretro core. Libretro is an API for emulators and game engines. Lutro has no dependancies except Lua, is coded in C99, and is software rendered. Lutro is not a complete clone of LÖVE. Just a subset. The go...
- Sun Dec 16, 2012 5:50 pm
- Forum: Support and Development
- Topic: HC and gravity
- Replies: 3
- Views: 2369
Re: HC and gravity
I finally fixed this bug! For those who are stuck in the same issue with HC: - Try to not use concave shapes - Disable gravity when the character is on the ground - Test if the character is on the ground using HC:ShapesAt - When resolving collisions, reset Y speed The following commit shows the chan...
- Sat Dec 08, 2012 10:37 pm
- Forum: Support and Development
- Topic: HC and gravity
- Replies: 3
- Views: 2369
HC and gravity
Dear lövers, I'm trying to build a simple platformer using Hardon Collider. I'm stuck on a bug about gravity, ground, and jumps. I know the topic has been discussed a thousand times in the forums, however, after reading a lot of topics and the classic blog posts and tutorial on the subject, I still ...
- Sat Jul 21, 2012 8:41 pm
- Forum: Support and Development
- Topic: Gravity and lag
- Replies: 23
- Views: 12822
Re: Gravity and lag
Wow I never thought about that before. Thanks, I'm going to give it a try.
- Thu Jul 19, 2012 3:10 pm
- Forum: Support and Development
- Topic: Gravity and lag
- Replies: 23
- Views: 12822
Re: Gravity and lag
Thanks a lot! I'm happy that you liked the graphics.This game looks wonderful by the way!
Thank you coffee, I found the commit #9134783 on my github, it was only 2 days ago. Now I can browse my commits to understand the bug.File is Kivutar-twinsisters-9134783.zip
- Thu Jul 19, 2012 11:39 am
- Forum: Support and Development
- Topic: Gravity and lag
- Replies: 23
- Views: 12822
Re: Gravity and lag
Yes I remember that few days ago the bug was not there. I should investigate the git diffs.
- Thu Jul 19, 2012 9:19 am
- Forum: Support and Development
- Topic: Gravity and lag
- Replies: 23
- Views: 12822
Re: Gravity and lag
Yes I think our bugs have the same cause.
Maybe having a title screen will be a natural workaround to this bug.
Here is the fixed .love file. Puzzlem00n can you test it please? It lauches well on my win7.
Maybe having a title screen will be a natural workaround to this bug.
Here is the fixed .love file. Puzzlem00n can you test it please? It lauches well on my win7.