Yes there is:
http://love2d.org/forums/viewtopic.php?f=3&t=1796
Search found 17 matches
- Tue Jul 24, 2012 10:40 am
- Forum: Support and Development
- Topic: Offline Documentation
- Replies: 1
- Views: 1538
- Mon Jul 23, 2012 7:50 pm
- Forum: Support and Development
- Topic: "Falling Down" behavoir acting funny
- Replies: 0
- Views: 1450
"Falling Down" behavoir acting funny
It's me again. I figured since I've already created collisions, I would just try to make the player fall down. I figured that instead of making a separate thread, I'd do a little research and I did. The first problem that came up is that the player doesn't seem to collide with the dirt and dirt with...
- Mon Jul 23, 2012 11:45 am
- Forum: Support and Development
- Topic: Problem with map-functions
- Replies: 7
- Views: 3005
Re: Problem with map-functions
@Santos Thank you for your help. I'll constantly be referring to your guide as well as kikkito's guide to make sure I have a firm grasp on the code. I'm currently not sure how the code will effect things later on, but the nice thing is that I can fix it in post if need be. Again, thanks for the help.
- Sun Jul 22, 2012 5:01 pm
- Forum: Support and Development
- Topic: Problem with map-functions
- Replies: 7
- Views: 3005
Re: Problem with map-functions
@dreadkillz So how could I possibly reference it as a string rather then a table? Perhaps that might fix it?
- Sun Jul 22, 2012 12:04 pm
- Forum: Libraries and Tools
- Topic: [0.8.0] LOVE BOX2D SLICE ENGINE
- Replies: 22
- Views: 20599
Re: [0.8.0] LOVE BOX2D SLICE ENGINE
@AntonioModer While you might not be the first to do this, a slicing "engine" is an interesting concept. So much so, in fact, that I might consider doing something like this later on down the line for a game.
- Sun Jul 22, 2012 11:47 am
- Forum: Support and Development
- Topic: Problem with map-functions
- Replies: 7
- Views: 3005
Problem with map-functions
Alright, so I've been making some more progress. However, I'm stuck again. I'm trying to create a grid system like I had done earlier. The only problem is that I can't seem to use the perimeter "tileString". I need to use it for the map that I want to use (basic_test). Edit: Before you ask...
- Fri Jul 20, 2012 11:26 am
- Forum: Support and Development
- Topic: Troubles with Development
- Replies: 4
- Views: 2596
Re: Troubles with Development
Thank you guys! ^_^ You all are very helpful! I'll check those tutorials out and see what I can come up with. Edit: Just as an update, I finished the tile engine: http://i1135.photobucket.com/albums/m625/MalNeige/success_tilesystem_working.png I'll start working on the grid next. Wish me luck! ;D
- Fri Jul 20, 2012 10:57 am
- Forum: Support and Development
- Topic: Troubles with Development
- Replies: 4
- Views: 2596
Troubles with Development
Hiya y'all. So, I've been taking a break for the past few days and have been trying to get back in action. The problem is, I can't seem to figure out to do. So, today, I tried my hand at a tile system and... Well, let me preface this by saying that Lua is not my first programming language. I have en...
- Thu Jul 19, 2012 2:55 pm
- Forum: Games and Creations
- Topic: TerraCraft: The Ultimate Island Adventure Experience
- Replies: 5
- Views: 3172
Re: TerraCraft: The Ultimate Island Adventure Experience
Final Edit: After working on this game, I feel that I am still quite inexperienced. I would prefer to start out small and experiment with Love's API. I'm going to release the game now. Hopefully, at some point, I can come back to this later.
- Thu Jul 19, 2012 2:35 pm
- Forum: Games and Creations
- Topic: TerraCraft: The Ultimate Island Adventure Experience
- Replies: 5
- Views: 3172
Re: TerraCraft: The Ultimate Island Adventure Experience
Can I suggest a custom seed for world creation? Um... Sure... I'm not quite sure what you mean by that, but I don't think it'd do any harm. Come to think of it, I'm not quite sure how exactly I'd go about creating a custom world. I could have RandomLua generate numbers and put them in a table via l...