Search found 3 matches
- Sun Jul 15, 2012 9:33 am
- Forum: Support and Development
- Topic: Concerning distribution and multiple files
- Replies: 5
- Views: 2426
Re: Concerning distribution and multiple files
Or you could have the game do that. I don't know how complex the configuration options are going to be, but if it's mostly checkboxes, sliders and simple text entry, you could write a GUI in LÖVE (there are multiple libraries for that). I could totally do that in the game for sure. I've just never ...
- Sun Jul 15, 2012 1:27 am
- Forum: Support and Development
- Topic: Concerning distribution and multiple files
- Replies: 5
- Views: 2426
Re: Concerning distribution and multiple files
Unfortunately I skipped reading the message about the verification the first time I posted :P , I felt a little embarrassed when I caught it the second time. I figure that having everything in one .exe file meant that it would load every art and sound asset as soon as I ran it, while having them in ...
- Sat Jul 14, 2012 4:10 pm
- Forum: Support and Development
- Topic: Concerning distribution and multiple files
- Replies: 5
- Views: 2426
Concerning distribution and multiple files
Hey, Love community! I'm working on a moderately sized project and I've got a few quick questions. I noticed that it's suggested that I compile the game into a .exe and distribute that along with some .dlls in a .zip file. However, many games are distributed with many files (art and sound assets, I ...