Search found 46 matches
- Fri May 10, 2013 1:15 pm
- Forum: Support and Development
- Topic: How can I use Canvases to create a page buffer system?
- Replies: 8
- Views: 5150
Re: How can I use Canvases to create a page buffer system?
Here is a copy of my file. I saved it as a zip file so you can unzip and check out the code on notepad++ or whatever you guys use. Here is the code if you don't want to download anything and have virus paranoia (<_<) main.lua function love.load() n = 1 xn = toString(n + 1) --next n xp = toString(n -...
- Fri May 10, 2013 1:13 pm
- Forum: Support and Development
- Topic: How can I use Canvases to create a page buffer system?
- Replies: 8
- Views: 5150
Re: How can I use Canvases to create a page buffer system?
I tried running the code but I get an error message (attached)
- Fri May 10, 2013 9:42 am
- Forum: Support and Development
- Topic: How can I use Canvases to create a page buffer system?
- Replies: 8
- Views: 5150
Re: How can I use Canvases to create a page buffer system?
I updated the code and loosely based it off your idea. Thanks man ( for clearing up the noise I had about Canvases ). I think this will work, I just need to get some pages and test this thing for real. EDIT "num" is now "page.num" in my code function love.keyreleased(key) if key ...
- Wed May 08, 2013 3:33 pm
- Forum: Support and Development
- Topic: How can I use Canvases to create a page buffer system?
- Replies: 8
- Views: 5150
Re: How can I use Canvases to create a page buffer system?
I want to make a visual novel system so I'm not sure how many pages the user will use. wont the nil function delete the page.next variable permanently? It needs to be so that its a continouse system regardless of how many pages you want to use. But maybe the Canvases might be a bit too much, (I can ...
- Wed May 08, 2013 2:27 pm
- Forum: Support and Development
- Topic: How can I use Canvases to create a page buffer system?
- Replies: 8
- Views: 5150
How can I use Canvases to create a page buffer system?
I am making a page buffer with the following code. So far I think it will work but I have a little trouble understanding how I can manipulate Canvas functions to make a smooth page buffer . How this is meant to work: >I creat a variable for a previouse page, a current page and a next page using tabl...
- Mon Apr 29, 2013 12:24 pm
- Forum: Games and Creations
- Topic: LUNAR Lua+Narrative
- Replies: 35
- Views: 16028
Re: LUNAR Lua+Narrative
Hi guys, I'm back. Sorry for the long wait. but things will move onward from here. I'm now working on this same project with my sister, she's a great artist and we decided to make a Visual Novel together. I also simplified the engine a lot now, right now its still in design but Its going to have a c...
- Fri Aug 31, 2012 10:41 am
- Forum: Games and Creations
- Topic: LUNAR Lua+Narrative
- Replies: 35
- Views: 16028
Re: LUNAR Lua+Narrative
I've been reading up PIL, so far most of it is making much more sense now but I'm about quarter way with PIL. might take a few months to soak up everything completely ( after PIL I'll revise the Wiki properly ) then after that I will resume with my Lunar project with much gained confidence and knowl...
- Thu Aug 23, 2012 11:38 am
- Forum: Games and Creations
- Topic: LUNAR Lua+Narrative
- Replies: 35
- Views: 16028
Re: LUNAR Lua+Narrative
I'm going to learn meta-tables and then use them because they seem to be very interesting, first I should use checkColliison to clean up my if statements and yes it is much better that way after all another reason I am doing this anyway is to learn Lua and real programming so I cant just dumb down t...
- Wed Aug 22, 2012 3:18 pm
- Forum: Games and Creations
- Topic: LUNAR Lua+Narrative
- Replies: 35
- Views: 16028
Re: LUNAR Lua+Narrative
Can I put the save and load function in love.update instead? and what are meta tables? Can I use plain variables like save_state and load_state instead of save.state and load.state. Second, it is better to define once a collision check function and then reuse it, instead of repeating ; CODE: SELECT ...
- Wed Aug 22, 2012 11:47 am
- Forum: Games and Creations
- Topic: LUNAR Lua+Narrative
- Replies: 35
- Views: 16028
Re: LUNAR Lua+Narrative
I have a problem. It saves fine and the serialization is fine but when I try loading the game nothing happens. I suspect that it was because the data is not being put back into its place when it loads ( if that makes sense ) I have attached the project since there might be something bigger that I'm ...