Yes. I did it later
But my example sooooo good and extraordinary... and through the ass
Search found 26 matches
- Tue Apr 15, 2014 1:16 pm
- Forum: Support and Development
- Topic: Question for tables and variables :3
- Replies: 12
- Views: 9124
- Tue Apr 15, 2014 9:03 am
- Forum: Support and Development
- Topic: Question for tables and variables :3
- Replies: 12
- Views: 9124
Re: Question for tables and variables :3
Hm hm. ) OOH now I see what he wants :crazy: (maybe) So close. :) I write decision before (at screenshot). I have tables (example): SomeTable = {} SomeTable_1 = {} SomeTable_2 = {} And i have talbe where i keep all my variables: MoreSomeTable = {} MoreSomeTable[1] = {name = "SomeTable"} Mo...
- Mon Apr 14, 2014 2:34 pm
- Forum: Support and Development
- Topic: Question for tables and variables :3
- Replies: 12
- Views: 9124
Re: Question for tables and variables :3
Then it will be and if the variable assignment table does not exist, then do not get anything. I already tried. Or I did not understand you. But i did: https://love2d.org/imgmirrur/ykNXPAr.jpg where vv.name its - BigCrystal or SmallCrystal1 or SmallCrystal2. Understand or no? If you know, how i can ...
- Mon Apr 14, 2014 1:42 pm
- Forum: Support and Development
- Topic: Question for tables and variables :3
- Replies: 12
- Views: 9124
Question for tables and variables :3
Hello. Someone help me. Can i use variable for function table.insert? Example: Table = {} SomeTable = {} SomeTable.var = "Table" function love.mousepressed(x, y, button) if button == "l" then table.insert (SomeTable.var, 1) end end That is to substitute the variable as the table ...
- Thu Jan 30, 2014 10:14 am
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 213576
Re: Love-Release. Bash script to make it easier.
Hi! Nice script, it do easy compile exe, but i have a problem. I write in console "/home/love/love-release.sh -w -v 0.8.0 /home//love/love.love" and script create in exe path form - "\home\love" and of course exe doesnt work. What i do wrong? Or i need write "/home/love/love...
- Fri Nov 22, 2013 8:27 am
- Forum: Support and Development
- Topic: Delete chunk - love.filesystem.load
- Replies: 14
- Views: 10200
Re: Delete chunk - love.filesystem.load
Robin, i think, what i need can create game self, without libraries and next time used libraries.
- Thu Nov 21, 2013 12:07 pm
- Forum: Support and Development
- Topic: Delete chunk - love.filesystem.load
- Replies: 14
- Views: 10200
Re: Delete chunk - love.filesystem.load
Code: Select all
Disclaimer: I only recommend releasing and reloading resources like that when it actually takes up a lot of RAM, I don't think 60MB is really that much to keep in memory all the time.
- Thu Nov 21, 2013 12:03 pm
- Forum: Support and Development
- Topic: Delete chunk - love.filesystem.load
- Replies: 14
- Views: 10200
Re: Delete chunk - love.filesystem.load
Robin, it's work. thank you very much!
In what sense?There are libraries you can use that make using states a bit more structured.
- Thu Nov 21, 2013 11:48 am
- Forum: Support and Development
- Topic: Delete chunk - love.filesystem.load
- Replies: 14
- Views: 10200
Re: Delete chunk - love.filesystem.load
Here test file.
Left click - enter in next game mode, right click - previous game mode.
Need that after enter in first game mode - sun deleted from ram and in again i'm enter in second mode - sun again load.
Left click - enter in next game mode, right click - previous game mode.
Need that after enter in first game mode - sun deleted from ram and in again i'm enter in second mode - sun again load.
- Thu Nov 21, 2013 11:28 am
- Forum: Support and Development
- Topic: Delete chunk - love.filesystem.load
- Replies: 14
- Views: 10200
Re: Delete chunk - love.filesystem.load
My game weighs ~60 mb...
But 1 minutes, i create test for you.
But 1 minutes, i create test for you.