Search found 8 matches
- Fri Jul 13, 2012 8:54 pm
- Forum: Support and Development
- Topic: Trouble with tables
- Replies: 7
- Views: 7280
Re: Trouble with tables
I think the recommendation to post a .love file is so someone who wants to help can observe the behavior first hand, easily edit the files, find what needs changing, and test the changes. A description of a problem doesn't necessarily mean the cause of the problem is obvious! :) Replacing: for i,v ...
- Fri Jul 13, 2012 8:51 am
- Forum: Support and Development
- Topic: Trouble with tables
- Replies: 7
- Views: 7280
Re: Trouble with tables
The problem is most likely that by doing that you remove the continuity of the table (1, 2, nothing, 4, 5), and don't account for that in your other loops. That said, there are forum rules that would allow us to pin down exactly where you're going wrong, you chose to ignore them, we can only guess ...
- Fri Jul 13, 2012 12:02 am
- Forum: Support and Development
- Topic: Trouble with tables
- Replies: 7
- Views: 7280
Re: Trouble with tables
Yeah:Qcode wrote:The code would help a lot. What is the i? for i = 1, or for i, v in pairs(stuff)?
Code: Select all
for i,v in ipairs( objects.pickups ) do
if v.fixture == b then
objects.pickups[i].body:destroy()
objects.pickups[i] = nil
end
end
- Thu Jul 12, 2012 11:25 pm
- Forum: Support and Development
- Topic: Trouble with tables
- Replies: 7
- Views: 7280
Trouble with tables
*Sigh* sorry for all the help threads. Basically, I have a game that looks like this: J1hwo.png You need to jump up the platforms and collect the point thingies. I've been working on said point thingies, but I've run into a problem when picking them up. I have the actual physics body destroyed well,...
- Thu Jul 12, 2012 10:25 pm
- Forum: Support and Development
- Topic: Removing objects from the world?
- Replies: 2
- Views: 2461
Re: Removing objects from the world?
You mean World from the love.physics module, right? In 0.8.0, you have to explicitly destroy the Bodies yourself with Body:destroy . This will also destroy all Fixtures and Joints attached to that Body. And once you're finished using the World, call destroy on it too to clean it up. Thanks a lot!
- Thu Jul 12, 2012 3:21 pm
- Forum: Support and Development
- Topic: Removing objects from the world?
- Replies: 2
- Views: 2461
Removing objects from the world?
I've made a little game where you can jump on randomly generated platforms, and I'm trying to make it so that when you press G, it generates new ones. It seems to be working fine, the platforms get cleared and new ones generate, but the actual body of the platform is still there, it's like an invisi...
- Thu Jul 12, 2012 5:11 am
- Forum: Support and Development
- Topic: Realistic sounds?
- Replies: 1
- Views: 1939
Re: Realistic sounds?
http://www.freesound.org/ Is a site full of (mostly) royalty-free real life sounds.
- Thu Jul 12, 2012 5:09 am
- Forum: Support and Development
- Topic: 32/64bit Windows Executable?
- Replies: 1
- Views: 1917
32/64bit Windows Executable?
Hey, I just tried sending my friend an exe of a small game I made, and it came up with an error upon running with stuff about 32 and 64 bit programs.
Is there a way to get a .exe to work on both, whilst using a 64 bit?
Is there a way to get a .exe to work on both, whilst using a 64 bit?