Search found 8 matches
- Tue Jul 31, 2012 11:44 pm
- Forum: Support and Development
- Topic: Flickering text (love.graphics.print)
- Replies: 8
- Views: 5023
Re: Flickering text (love.graphics.print)
The translate code doesn't change anything really, but I learned a bunch of other things from it, so it was actually very helpful. Thank you so much for your input, I love this community already
- Fri Jul 27, 2012 6:27 am
- Forum: Support and Development
- Topic: Flickering text (love.graphics.print)
- Replies: 8
- Views: 5023
Re: Flickering text (love.graphics.print)
That makes sense to me, but not only doesn't it stop shivering, it makes the image shiver too
Maybe images can be drawn at sub-pixel coordinates and text cant'?
Maybe images can be drawn at sub-pixel coordinates and text cant'?
- Fri Jul 27, 2012 5:03 am
- Forum: Support and Development
- Topic: Flickering text (love.graphics.print)
- Replies: 8
- Views: 5023
Re: Flickering text (love.graphics.print)
Oh right, sorry.
I made a quick demo showing what I mean.
The image is being moved quite nicely, but the text is flickering.
I made a quick demo showing what I mean.
The image is being moved quite nicely, but the text is flickering.
- Wed Jul 25, 2012 6:13 am
- Forum: Support and Development
- Topic: Flickering text (love.graphics.print)
- Replies: 8
- Views: 5023
Flickering text (love.graphics.print)
Hey there, I am using text with some animated objects, but whenever I want to move the text across the screen ( i.e. print it in a different location ), it seems a little off. The image is being drawn where it's supposed to just fine, but the text is flickering or rather shivering whenever I relocat...
- Wed Jul 18, 2012 2:46 am
- Forum: Support and Development
- Topic: Particles: Relative positioning?
- Replies: 6
- Views: 4400
Re: Particles: Relative positioning?
oh. wow, that is so much easier
thanks a lot, mate
thanks a lot, mate
- Fri Jul 13, 2012 2:18 am
- Forum: Support and Development
- Topic: Particles: Relative positioning?
- Replies: 6
- Views: 4400
Re: Particles: Relative positioning?
I might see your point there, but how do I scroll through a level without adding an x and y value to every object?
- Thu Jul 12, 2012 8:06 am
- Forum: Support and Development
- Topic: Particles: Relative positioning?
- Replies: 6
- Views: 4400
Re: Particles: Relative positioning?
Just to be extra clear, what I would like is to add the camera.x and the camera.y value to the x and y properties of every individual particle.
- Thu Jul 12, 2012 1:57 am
- Forum: Support and Development
- Topic: Particles: Relative positioning?
- Replies: 6
- Views: 4400
Particles: Relative positioning?
Hi, I am trying to integrate some particle effects into our game. I am using a table called "camera" with variables "x" and "y" to scroll a level in relation to the player. So, for instance, when I draw the player, it's drawn to player.x + camera.x and player.y + camera...