Search found 15 matches

by F687/s
Mon Oct 19, 2009 6:05 pm
Forum: General
Topic: löve newbie has some questions
Replies: 11
Views: 12742

Re: löve newbie has some questions

Does anyone have a simple example of basic collision? I just need something to give me an idea of how it works, so I kind implement it into my own code. From the examples wiki : function colide(x1,y1,width1,height1,x2,y2,width2,height2) return not ( (x2 > (x1 + width1 )) or (x1 > (x2 + width2 )) or...
by F687/s
Thu Oct 08, 2009 9:20 pm
Forum: Support and Development
Topic: Modules in Löve
Replies: 9
Views: 8614

Re: Modules in Löve

"Vanilla" LUA offers "require" and "module" functions for organizing your code - what is the nearest equivalent in LÖVE? Well, um... require() , to tell the truth. In version 0.5.0, you can use love.filesystem.require() to load external code, but 0.6 just simplifies it...
by F687/s
Sat Oct 03, 2009 5:37 pm
Forum: Games and Creations
Topic: Carpal Tunnel Revolution!
Replies: 18
Views: 14038

Re: Carpal Tunnel Revolution!

Whoops, wrong weekend... Anyway, I am proud to present...NEW SONGS!! (sorta). Well, two new songs (one that I already posted and then fixed), and I placed both Moon Theme and Red Zone in there (beatmatched and ready to go!), got 1/3 of the way through the Red Zone chart, lost willpower, fixed up som...
by F687/s
Tue Sep 29, 2009 6:42 pm
Forum: Support and Development
Topic: Music and Sound Filesizes
Replies: 5
Views: 5031

Re: Music and Sound Filesizes

Are you sure? I was able to load > 1MB .ogg files via both newSound and newMusic; I'm not sure about .wav and .mp3. One thing I have noticed is that sometimes the audio player chokes on .mp3's (by just refusing to load the file), but converting to .ogg via Audacity solves the problem. I'm too lazy t...
by F687/s
Tue Sep 29, 2009 2:48 pm
Forum: Support and Development
Topic: Sega Columns Clone - (help checking colors)
Replies: 15
Views: 12534

Re: Sega Columns Clone - (help checking colors)

also on a side note, im pretty sure you can use highscore tables on a server in lua, how do you keep the server details secure though? surely you need to put them in the sourcecode somewhere? I honestly don't think it's possible to make server-side ANYTHING in an open-source program truly secure; p...
by F687/s
Sun Sep 27, 2009 8:55 pm
Forum: Games and Creations
Topic: 1D
Replies: 15
Views: 8305

Re: 1D

Um... Well, I must say I was expecting something like Z-Rox , to be honest. Even so, congratulations on possibly the very first 0/1D game ever! (not counting audiobooks and interactive fiction) Well... 1 dimension implies that the universe would have no width or height, and that instead everything w...
by F687/s
Fri Sep 25, 2009 2:45 am
Forum: Games and Creations
Topic: Carpal Tunnel Revolution!
Replies: 18
Views: 14038

Re: Carpal Tunnel Revolution!

(Yay!) Well, I'd be happy to make another song or two given the demand, but I'm not sure what to make...But I have a suggestion: why not make your own songs? It's totally Fun And Easy®! The first step (as you can see if you crack open the .love file) is to add your song in a folder, drop in a random...
by F687/s
Thu Sep 24, 2009 3:49 pm
Forum: Games and Creations
Topic: Box-Head Adventures - A physics based platform game, Updated
Replies: 34
Views: 27214

Re: Box-Head Adventures - A physics based platform game, Updated

Wasn't the standard way of dealing with this looking as updates per second? *fail* On a side note, I ran the system on my croddy 512MB P4 laptop from the last decade and on my current machine and it ran the same. So, at least for me, it's working just fine. (Maybe it's just everyone else besides yo...
by F687/s
Thu Sep 24, 2009 2:30 pm
Forum: Games and Creations
Topic: Box-Head Adventures - A physics based platform game, Updated
Replies: 34
Views: 27214

Re: Box-Head Adventures - A physics based platform game, Updated

You can control the game speed by using the time difference between two "update(dt)" - I can't explain how exactly to use it though. :| That's one way to do it. What I did with my platformer was use an "ideal" dt that would be seen in a perfect world (0.005 IIRC), and then divid...
by F687/s
Sat Sep 19, 2009 8:52 pm
Forum: Games and Creations
Topic: Carpal Tunnel Revolution!
Replies: 18
Views: 14038

Re: Carpal Tunnel Revolution!

Very nice game, but i still prefer DDR ^^ With feet, you know...
Hey, there's no rule that says you CAN'T play with your feet... ;-)