Search found 186 matches
- Fri Sep 18, 2009 4:05 am
- Forum: Support and Development
- Topic: Translucent color?
- Replies: 5
- Views: 9944
Re: Translucent color?
AFAIK, LÖVE can do full-screen antialias, but I'm not really sure if that's what you want. In any case, such feature can be enabled using the config file, by setting the fsaa parameter.
- Sat Mar 21, 2009 4:33 am
- Forum: Libraries and Tools
- Topic: DEVötiön IDE (Now available for Download!)
- Replies: 50
- Views: 57189
Re: DEVötiön IDE
You don't need to do crazy stuff to break Mono. You can, for example, use ScintillaNet for the editor component and that won't run unless someone ports it... It shouldn't be all that hard, considering SciTe already runs on a myriad of platforms.
- Sat Mar 21, 2009 4:30 am
- Forum: Support and Development
- Topic: I need more sleep.
- Replies: 6
- Views: 12636
Re: I need more sleep.
You shouldn't need a / at the beginning, either. love.filesystem.include("classes/aviator/aviator.lua") should do the trick.
- Tue Mar 17, 2009 2:33 pm
- Forum: Support and Development
- Topic: Löve window movment much slower on linux than on windows?
- Replies: 17
- Views: 21415
Re: Löve window movment much slower on linux than on windows?
With my Ati card things get ever weirder: if you move the window, only the decorator gets moved but not the window content (while dragging). It keeps updating the game, only at the wrong place, until you release the window. It's not pretty, but isn't critical at all.
- Thu Mar 05, 2009 7:16 pm
- Forum: Libraries and Tools
- Topic: Döve - A Löve IDE
- Replies: 16
- Views: 23583
Re: Döve - A Löve IDE - v0.1 Demo
im working on getting realbasic to convert it for mac :) What? No linux? BTW if you're looking into cross-compiling vb I suggest Mono (someone is going to complain about that), don't know what good it is though. But Mono can only produce do VB.net, which is very different from VB6 (fortunately). I ...
- Mon Mar 02, 2009 2:07 am
- Forum: General
- Topic: Any plans to make a built-in GUI api?
- Replies: 12
- Views: 17626
Re: Any plans to make a built-in GUI api?
Guichan was suggested long, looong ago, but rude decided he would not include it. IIRC, he had good reasons but I can't remember.
- Thu Feb 12, 2009 6:05 am
- Forum: Support and Development
- Topic: Someone can help with classes?
- Replies: 8
- Views: 14378
Re: Someone can help with classes?
MY.FUCKING.EYES
NEED.SPOON.REMOVE.THEM
AGH.
NEED.SPOON.REMOVE.THEM
AGH.
- Thu Feb 12, 2009 1:16 am
- Forum: General
- Topic: LOVE Licensing Question
- Replies: 5
- Views: 10451
Re: LOVE Licensing Question
However they like? No strings attached? Try the BSD license: http://www.opensource.org/licenses/bsd-license.php If you want to prevent people from doing closed-source derivatives, check out the GPL either version 2 or 3: http://www.opensource.org/licenses/gpl-2.0.php http://www.opensource.org/licens...
- Wed Feb 11, 2009 11:26 pm
- Forum: Support and Development
- Topic: love.filesystem.mkdir not working
- Replies: 12
- Views: 15125
Re: Binary files with love.filesystem
Or just use Lua's file.io methods
- Wed Feb 11, 2009 11:25 pm
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 72243
Re: ËNVY (LÖVE Framework)
+1 to the ass part.
I'm currently writing a little game and decided to give ENVY a try, everything cool so far. The only thing I'd suggest is to also add a "blank" game to the distribution.
I'm currently writing a little game and decided to give ENVY a try, everything cool so far. The only thing I'd suggest is to also add a "blank" game to the distribution.