Search found 186 matches

by Merkoth
Fri Sep 18, 2009 4:05 am
Forum: Support and Development
Topic: Translucent color?
Replies: 5
Views: 9944

Re: Translucent color?

AFAIK, LÖVE can do full-screen antialias, but I'm not really sure if that's what you want. In any case, such feature can be enabled using the config file, by setting the fsaa parameter.
by Merkoth
Sat Mar 21, 2009 4:33 am
Forum: Libraries and Tools
Topic: DEVötiön IDE (Now available for Download!)
Replies: 50
Views: 57189

Re: DEVötiön IDE

You don't need to do crazy stuff to break Mono. You can, for example, use ScintillaNet for the editor component and that won't run unless someone ports it... It shouldn't be all that hard, considering SciTe already runs on a myriad of platforms.
by Merkoth
Sat Mar 21, 2009 4:30 am
Forum: Support and Development
Topic: I need more sleep.
Replies: 6
Views: 12636

Re: I need more sleep.

You shouldn't need a / at the beginning, either. love.filesystem.include("classes/aviator/aviator.lua") should do the trick.
by Merkoth
Tue Mar 17, 2009 2:33 pm
Forum: Support and Development
Topic: Löve window movment much slower on linux than on windows?
Replies: 17
Views: 21415

Re: Löve window movment much slower on linux than on windows?

With my Ati card things get ever weirder: if you move the window, only the decorator gets moved but not the window content (while dragging). It keeps updating the game, only at the wrong place, until you release the window. It's not pretty, but isn't critical at all.
by Merkoth
Thu Mar 05, 2009 7:16 pm
Forum: Libraries and Tools
Topic: Döve - A Löve IDE
Replies: 16
Views: 23583

Re: Döve - A Löve IDE - v0.1 Demo

im working on getting realbasic to convert it for mac :) What? No linux? BTW if you're looking into cross-compiling vb I suggest Mono (someone is going to complain about that), don't know what good it is though. But Mono can only produce do VB.net, which is very different from VB6 (fortunately). I ...
by Merkoth
Mon Mar 02, 2009 2:07 am
Forum: General
Topic: Any plans to make a built-in GUI api?
Replies: 12
Views: 17626

Re: Any plans to make a built-in GUI api?

Guichan was suggested long, looong ago, but rude decided he would not include it. IIRC, he had good reasons but I can't remember.
by Merkoth
Thu Feb 12, 2009 6:05 am
Forum: Support and Development
Topic: Someone can help with classes?
Replies: 8
Views: 14378

Re: Someone can help with classes?

MY.FUCKING.EYES
NEED.SPOON.REMOVE.THEM
AGH.
by Merkoth
Thu Feb 12, 2009 1:16 am
Forum: General
Topic: LOVE Licensing Question
Replies: 5
Views: 10451

Re: LOVE Licensing Question

However they like? No strings attached? Try the BSD license: http://www.opensource.org/licenses/bsd-license.php If you want to prevent people from doing closed-source derivatives, check out the GPL either version 2 or 3: http://www.opensource.org/licenses/gpl-2.0.php http://www.opensource.org/licens...
by Merkoth
Wed Feb 11, 2009 11:26 pm
Forum: Support and Development
Topic: love.filesystem.mkdir not working
Replies: 12
Views: 15125

Re: Binary files with love.filesystem

Or just use Lua's file.io methods :)
by Merkoth
Wed Feb 11, 2009 11:25 pm
Forum: Libraries and Tools
Topic: ËNVY (LÖVE Framework)
Replies: 86
Views: 72243

Re: ËNVY (LÖVE Framework)

+1 to the ass part.

I'm currently writing a little game and decided to give ENVY a try, everything cool so far. The only thing I'd suggest is to also add a "blank" game to the distribution.