Search found 15 matches
- Sun Dec 16, 2012 11:18 pm
- Forum: Support and Development
- Topic: Linux alternative to .exe
- Replies: 5
- Views: 2976
Linux alternative to .exe
I would like to know if there is an alternate to .love on linux. so i don't have to release my sourcecode. Thanks!
- Sun Oct 14, 2012 3:07 pm
- Forum: Libraries and Tools
- Topic: Bacongamejam: I have an idea.
- Replies: 16
- Views: 7053
Re: Bacongamejam: I have an idea.
So? Is anyone up for developing the game separately from the gamejam?
- Sat Oct 13, 2012 6:27 pm
- Forum: Libraries and Tools
- Topic: Bacongamejam: I have an idea.
- Replies: 16
- Views: 7053
Re: Bacongamejam: I have an idea.
I think we could make something like you travel to different dreams, and helping them solve problems. EDIT: Well shit, we only have a day left. So unless so super leet programmers work 24/7 then we're fucked. Also, I can also help code. EDIT AGAIN: But we could take our time if we don't make it in t...
- Thu Oct 11, 2012 9:41 pm
- Forum: Libraries and Tools
- Topic: Bacongamejam: I have an idea.
- Replies: 16
- Views: 7053
Re: Bacongamejam: I have an idea.
ok. so we have GFX. we need sounds and maybe? more coding people.
- Wed Oct 10, 2012 10:23 pm
- Forum: Libraries and Tools
- Topic: Bacongamejam: I have an idea.
- Replies: 16
- Views: 7053
Re: Bacongamejam: I have an idea.
Yeah, I didn't expect a giant amount of people. We could just have a sign-up for roles. I obviously want to do it. So I'd be in. If you want to join then just reply. It's a first come first serve kind of thing. I think max amount in team should be 5 or 6. probably less but I have a friend who would ...
- Wed Oct 10, 2012 8:03 am
- Forum: Libraries and Tools
- Topic: Bacongamejam: I have an idea.
- Replies: 16
- Views: 7053
Bacongamejam: I have an idea.
I hope this isn't in the wrong section but I had an idea. the rules state in this bacongamejam teams are allowed. http://bacongamejam.org/jams/bacongamejam-04/ So, I had the craziest idea ever. For us LOVERS to all team up together and obliterate the gamejam. We could either sync it by github or dro...
- Sun Sep 23, 2012 3:52 pm
- Forum: Support and Development
- Topic: Collision Help
- Replies: 5
- Views: 3268
Re: Collision Help
Sorry for posting this in the wrong section. Attached is the .love file.
- Sat Sep 22, 2012 11:59 pm
- Forum: Support and Development
- Topic: Collision Help
- Replies: 5
- Views: 3268
Re: Collision Help
I've encountered an error when adding the collision to my code. main.lua:52: attempt to call global 'CheckCollision' (a nil value) This is lines 52 onward. if CheckCollision(char_x, player_y, 25, 25, ex_x, ex_y, 25, 25) then -- Checks if player and the white rectangle are colliding, if that true -> ...
- Sat Sep 22, 2012 3:19 am
- Forum: Support and Development
- Topic: Collision Help
- Replies: 5
- Views: 3268
Collision Help
Hi "Lovers", I'm Mainly creating a topic for help with my games collison. I've been having trouble with a few collision detection libs but can't figure out how to use BoundingBox.lua. Can someone give me a rundown on what to do with it?
- Sun Jul 08, 2012 2:55 pm
- Forum: Libraries and Tools
- Topic: Help with Error.
- Replies: 6
- Views: 3350
Re: Help with Error.
I'm trying to make it so my 'Hero' can move around on the ground, the green.