Search found 6 matches
- Sun Jul 12, 2009 8:13 pm
- Forum: General
- Topic: Free game resources
- Replies: 168
- Views: 763597
Re: Free game resources
I'm not sure if this has been mentioned yet, but at http://mapeditor.org/ you can get the free java program Tiled for use with making tile based games. Though, I'm not sure how equipped LOVE is yet to handle the base64gzip data. This map editor saved us weeks not having to develop one for a game pr...
- Wed Jun 03, 2009 8:45 pm
- Forum: General
- Topic: Hate: In love with C
- Replies: 55
- Views: 26268
Re: Hate: In love with C
-Erlang is a (interpreted?) script language used by telecomunication systems. Erlang is compiled to byte code and runs on a virtual machine, like lua. There is a native code compiler as well (HiPE) which transparently runs native code. It's a general purpose programming language with quite wonderfu...
- Tue Jun 02, 2009 1:29 pm
- Forum: Support and Development
- Topic: GLSL in Löve
- Replies: 23
- Views: 17512
Re: GLSL in Löve
Mac OS X also makes for a fine development platform, it comes with python, ruby, perl, gcc etc. and with macports it's easy to install more things from the command line.
- Fri May 22, 2009 7:07 pm
- Forum: Games and Creations
- Topic: Snakuence - Snake meets Befunge to make math
- Replies: 11
- Views: 12121
Re: Snakuence - Snake meets Befunge to make math
Great! Now I can learn Befunge. The disabled music loading makes it not crash as well.
- Thu May 21, 2009 7:13 pm
- Forum: Games and Creations
- Topic: Snakuence - Snake meets Befunge to make math
- Replies: 11
- Views: 12121
Re: Snakuence - Snake meets Befunge to make math
Awesome game idea, but it runs way too fast. Please make use of the dt given to update so that I can play this cool game.
- Sat May 16, 2009 7:51 am
- Forum: Games and Creations
- Topic: inflЁxion - [snake/pacman with particles]
- Replies: 47
- Views: 25393
Re: inflЁxion - [snake/pacman with particles]
You can look at http://love2d.org/examples/examples.love to see how this could be handled.CR4SH3D wrote:Also what would be the easiest way to create a game splash screen, can i copy all the current code into another .lua and just call it?