Search found 3 matches
- Thu Dec 24, 2015 5:48 pm
- Forum: LÖVE-Android
- Topic: Hardware keyboard compatibility (0.10.0)
- Replies: 2
- Views: 60600
Re: Hardware keyboard compatibility (0.10.0)
Hey everyone, I found what the issue is! I was testing the app on the BlackBerry Passport keyboard. Due to the unique design of their hardware, it looks like BlackBerry changed how the keyboard detects input for the Android runtime. A key press is detected as a press followed by an immediate release...
- Wed Dec 23, 2015 12:31 pm
- Forum: LÖVE-Android
- Topic: Hardware keyboard compatibility (0.10.0)
- Replies: 2
- Views: 60600
Hardware keyboard compatibility (0.10.0)
I'm playing with the new Love2D build for Android (0.10.0) and I have an Android device with a hardware keyboard. I'm trying to detect keyboard input from the device without any luck. Should the standard keyboard input work on a device regardless of the OS? I've tried using love.keyboard.isDown, lov...
- Mon Jul 02, 2012 11:36 pm
- Forum: General
- Topic: New Developer Here!
- Replies: 2
- Views: 2784
New Developer Here!
Hello all, I'm new to the game development scene, and I've heard nothing but amazing things about Love. I recently released my first game using Gideros Studio, but for my second project I am seriously considering using the Love framework. Since it looks like Love isn't much of an engine, I was wonde...