I wasn't aware of this until I saw it announced on Hacker News: https://news.ycombinator.com/item?id=16731397
Crazy to see how far this engine has come since rude and I worked on it so many years ago. Makes me a little nostalgic
Amazing job everyone! Keep it up
Search found 363 matches
- Tue Apr 03, 2018 7:21 am
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 121694
- Sat Nov 26, 2011 4:11 pm
- Forum: Games and Creations
- Topic: Ninja vs. Samurai
- Replies: 39
- Views: 44813
Re: Ninja vs. Samurai
Could you correct the requires so that it'll run in 0.8.0? Sure thing. I do believe I've caught them all. I just want to say that I gave a look at the code of this project and was greatly impressed. I liked a lot what I saw. I learned a lot about lua and LÖVE while building the game so you can sort...
- Mon Nov 07, 2011 1:27 pm
- Forum: Games and Creations
- Topic: Ninja vs. Samurai
- Replies: 39
- Views: 44813
Re: Ninja vs. Samurai
Those were some nice looking levels. Took me a while to finish them, but I'm not sure the game really can be very difficult.Robin wrote:I now added 6 extra levels, they are in levels/robin. They are all winnable.
- Sun Nov 06, 2011 7:58 pm
- Forum: Games and Creations
- Topic: Ninja vs. Samurai
- Replies: 39
- Views: 44813
Re: Ninja vs. Samurai
Alright everybody, the new beta has arrived with a brand-spanking new level editor for you to pump out some levels. I would love your feedback on how things work, just keep in mind that the level editor isn't going to be a part of the first release*. Your levels are saved in the standard directory a...
- Wed Oct 19, 2011 7:10 pm
- Forum: Support and Development
- Topic: Loading images in a thread
- Replies: 6
- Views: 20183
Re: Loading images in a thread
Aha, awesome. I clearly didn't RTFM. Slightly related question: is this the best way to load resources (audio/images) in a separate thread?
- Wed Oct 19, 2011 6:57 pm
- Forum: Support and Development
- Topic: Loading images in a thread
- Replies: 6
- Views: 20183
Loading images in a thread
Hey guys, I'm trying to separate my image loading into a separate thread to show a nice loading screen (and perhaps be able to do some background loading at some point, whatevs). However, when I run it on my Mac (OSX Lion) I get a cryptic error: Bus error: 10 WTF? I googled the error and it seems to...
- Mon Oct 17, 2011 3:41 pm
- Forum: Support and Development
- Topic: GUI Library
- Replies: 7
- Views: 15782
Re: GUI Library
Thanks for the advice. Goo it is. If I tweak it and make it awesome I'll let you know
- Sun Oct 16, 2011 6:55 pm
- Forum: Support and Development
- Topic: GUI Library
- Replies: 7
- Views: 15782
GUI Library
Hey guys, does anybody have an opinion on what GUI library I should use? The wiki lists 3 separate ones and according to this thread there is another on the way and I'm confused
- Sun Oct 16, 2011 6:51 pm
- Forum: Libraries and Tools
- Topic: stateful.lua
- Replies: 88
- Views: 57375
Re: stateful.lua
This library is really awesome and saves me the trouble of implementing a states system myself. Also, the ability to stack the states??? Brilliant!
- Sun Oct 16, 2011 6:44 pm
- Forum: Libraries and Tools
- Topic: TLbind 1.3 - professional controls made easy (now w/ mouse!)
- Replies: 37
- Views: 55625
Re: TLbind - making professional control schemes easy
This is totally awesome! I added it to my game and suddenly, as if by magic, I had gamepad support. You are a miracle worker! Questions: Is there any way to modify the control bindings outside the TLbind.lua file? Why do you do? TLbind,control = love.filesystem.load("TLbind.lua")() It brea...