It's supposed to run my game, and if it's not doing that I've done something wrong. I used the instructions on this page to create it on OSX using the command line.
http://love2d.org/wiki/Game_Distribution
Anybody know what I could have done wrong?
Search found 119 matches
- Tue Apr 29, 2014 12:24 am
- Forum: Support and Development
- Topic: Can someone with Windows please test this .exe?
- Replies: 5
- Views: 4034
- Sun Apr 27, 2014 8:07 pm
- Forum: Support and Development
- Topic: Can someone with Windows please test this .exe?
- Replies: 5
- Views: 4034
Can someone with Windows please test this .exe?
file's too big to post:
https://www.dropbox.com/s/rqe0k23m3eg2y ... us.exe.zip
I made this .exe on a Mac, so I can't test it. Can someone verify that it works?
https://www.dropbox.com/s/rqe0k23m3eg2y ... us.exe.zip
I made this .exe on a Mac, so I can't test it. Can someone verify that it works?
- Thu Apr 10, 2014 9:36 pm
- Forum: Support and Development
- Topic: Shortcut for platforms
- Replies: 5
- Views: 3662
Re: Shortcut for platforms
Ok, that's good, but now I have problems. I tacked on a parenthesis after table.insert(platforms, platform:new(v[1][1], v[1][2], v[2][1]-v[1][1], v[2][2]-v[1][2]) since it was giving me an error. Now I get a different error: 'attempt to call method 'new' (a nil value).' I think it might be a problem...
- Wed Apr 09, 2014 4:09 am
- Forum: Support and Development
- Topic: Shortcut for platforms
- Replies: 5
- Views: 3662
Re: Shortcut for platforms
I am not quite sure where you are meaning for me to plug these in. I've rearranged the code a few times but I keep receiving 'syntax' or 'nil' errors. I've not done many shortcuts in LOVE before. platform = {} function newplatform(x, y, w, h) return {x = x, y = y, width = w, height = h} end function...
- Sun Apr 06, 2014 11:03 pm
- Forum: Support and Development
- Topic: Shortcut for platforms
- Replies: 5
- Views: 3662
Shortcut for platforms
In my platformer, I'm trying to create a system where I can post something like "platform1(x, y)" and it'll post both the necessary collision boxes and the image altogether, in the right places. This way I can create 10-20 platform types and paste them at will, minimizing code-per-level. H...
- Wed Apr 02, 2014 8:08 pm
- Forum: General
- Topic: Could I get my name changed?
- Replies: 1
- Views: 1925
Could I get my name changed?
Sorry if this is in the wrong spot. This is sort of an old nickname I've abandoned. I'd like to go by "GungnirDev" if it all possible.
- Wed Aug 21, 2013 1:23 am
- Forum: Support and Development
- Topic: Tiled tutorial help
- Replies: 3
- Views: 2846
- Mon Aug 19, 2013 3:23 am
- Forum: Support and Development
- Topic: Tiled tutorial help
- Replies: 3
- Views: 2846
Tiled tutorial help
http://www.headchant.com/2012/01/06/tutorial-creating-a-platformer-with-love-part-1/ I'm trying to use this tutorial to use Tiled in LOVE2D. After simply attempting to apply the principles, I finally broke down and ended up copypasting the code into my file word for word just to see if I could get ...
- Fri Jul 12, 2013 6:55 am
- Forum: Support and Development
- Topic: Predefined grids?
- Replies: 5
- Views: 3466
Re: Predefined grids?
No, I already have a grid. What i mean is this that I use this code to spawn the blocks: for i=0,5 do block = {} block.material = nothing block.width = 50 block.height = 40 block.y = ground - 50 block.x = i * (block.width) table.insert(blocks, block) And so it appears as this red grid. Then, you can...
- Fri Jul 12, 2013 3:33 am
- Forum: Support and Development
- Topic: Predefined grids?
- Replies: 5
- Views: 3466
Predefined grids?
Does anyone know how you could make a pre-defined grid for a 2D tower-defense-game where you build your tower like Minecraft? It's easy enough to produce the player's tower (you place blocks by clicking) but I need some method of spawning predefined enemy Towers as well. Taking any and all suggestio...