Such as shame because the project I'm working on will have people needing to import sounds, so now they're gonna have to convert the sounds to .ogg first.
Thank you though! Saved me from going crazy trying to figure out what I was doing wrong.
Hello. I'm currently having a problem where looping sounds will have a 1 or so second pause in between the loop finishing and it beginning again. My project uses looping sounds a lot, so I really need to solve this problem. Here's the bare-bones code I've been using in attempt to find what I'm doing...
Good news! I updated the github and some of the problems you guys have been having should now either be fixed, or you should understand why they're happening. (Mostly fixed though! :awesome: ) Here's a changelog - Can now import images with frames of 16x16 or lower, as apposed to just 16x16. (To do ...
This is strange. I download the github version and export is working (it saves). But saving more than 5 frames animation (of 16x16) however takes a while ( more than a minute) so this makes for now not very usable working with SuperSprite. I think I'm having same richaapple problem. Saving a single...
Yup - that's one of the few unfinished bits of the program mentioned in the OP too. Basically, if you want to save your work for now, make sure to export your frames at the zoom level of 1 - this will export a 16x16 image instead of a 160x160 image, which you can then import fine. Of course, if you ...
Also, can someone confirm that exporting and importing files works fine? Don't work for me. Don't export any file. Working directories are however created. I'm an OSX user. You can access the animation and import menus by moving your mouse to the left or right of the panel that contains the options...
Hello, this is my first post on this forum however some of you may recognize me and/or this project as I'm aware quite a few Facepunchers browse here. I started this application a while ago - it's fully wrote in Lua with Love2d and I built it for 2 reasons: 1. I was messing around and testing things...