Search found 9 matches

by xelu
Sat Oct 04, 2014 8:12 pm
Forum: Games and Creations
Topic: Move or Die | Löve game on Steam!
Replies: 38
Views: 37389

Re: Move or Die | Löve game on Steam!

1 GB VRAM seems pretty high though... Requirements are kind of eyeballed right now. Especially since the game isn't fully optimized, still developing some important features such as networking. Once we get to optimize the game a bit more, I'll update the requirements to something a little more spec...
by xelu
Thu Oct 02, 2014 4:09 pm
Forum: Games and Creations
Topic: Move or Die | Löve game on Steam!
Replies: 38
Views: 37389

Re: Move or Die | Löve game on Steam!

it won't be the same It already isn't "the same" :( I mean it's still awesome to be on Steam, but it doesn't have the same umph as it would've had ~4 years ago, or at least before Greenlight was a thing. Getting on Steam was this mysterious process of exchanging emails with somebody from ...
by xelu
Thu Oct 02, 2014 11:59 am
Forum: Games and Creations
Topic: Move or Die | Löve game on Steam!
Replies: 38
Views: 37389

Re: Move or Die | Löve game on Steam!

So happy I gave a vote for it on Greenlight :ultraglee: Thanks :D Man, everybody who voted for MoD on Greenlight is so awesome <3 So are you integrating some Steamworks features like achievements? Yup, maybe not achievements (or at least not on release) but steamworks will be implemented for other ...
by xelu
Wed Oct 01, 2014 5:58 pm
Forum: Games and Creations
Topic: Move or Die | Löve game on Steam!
Replies: 38
Views: 37389

Move or Die | Löve game on Steam!

It's happening!!! :) After weeks of working on the promotional materials and that pesky trailer, it's finally public! (well, the page at least, you can't buy the game yet) BUT AT LAST! LOVE GAME ON STEAM! http://puu.sh/bVwLN/fda1594959.png Get excited! HYPE HYPE HYPE HYPE HYPE HYPE And don't forget...
by xelu
Sun Mar 02, 2014 8:28 am
Forum: General
Topic: FREE - Keyboard, controllers & touch prompts pack
Replies: 13
Views: 10616

Re: FREE - Keyboard, controllers & touch prompts pack

Thanks for all the kind words :D In case anybody else still has problems with the link: Mirror 1 - https://www.dropbox.com/s/h9ip2fwc3ynk9px/Xelu_FREE_keyboard%26controller_prompts_pack.zip Mirror 2 - http://s000.tinyupload.com/index.php?file_id=56539988702150346405 Mirror 3 - http://puu.sh/7fSk4.zip
by xelu
Fri Feb 28, 2014 3:21 am
Forum: General
Topic: FREE - Keyboard, controllers & touch prompts pack
Replies: 13
Views: 10616

FREE - Keyboard, controllers & touch prompts pack

Hey there Love forums <3. I got to the point where I have to add controller prompts in the menu of my game, Concerned Joe , so I thought.. instead of making just the 2/3 buttons I need... why not make over 380? And so I did :) 2 day of work later, I give you the FREE keyboard and con.. oh I said tha...
by xelu
Tue Oct 02, 2012 12:16 am
Forum: Support and Development
Topic: Problem with scaling?
Replies: 5
Views: 2909

Re: Problem with scaling?

@Boolsheet Thanks :D That solved it... The thing was, i tried to surround it with same color pixels before manually.. and that fixed the problem but i didn't wanted to do this manually since I'm using this -http://www.codeandweb.com/texturepacker - Texture Packer to create the sprite sheets. That wo...
by xelu
Mon Oct 01, 2012 11:12 pm
Forum: Support and Development
Topic: please help make an options menu!
Replies: 15
Views: 8519

Re: please help make an options menu!

Hey, Well not sure if i'm in the position to answer your question since i'm not a programmer (what the hell am i doing here anyway) But structure wise, the way i'd do it is tell the game to take it's information from a text file .txt or .ini like resolution , antialiasing , texture quality , mouselo...
by xelu
Mon Oct 01, 2012 10:23 pm
Forum: Support and Development
Topic: Problem with scaling?
Replies: 5
Views: 2909

Re: Problem with scaling?

Hey, I'm the artist on this project and jsut wanted to point out (Omar forgot to mention) The 50x1 pixels cable asset is part of a spritesheet , and it's surrounded by transparent pixels That's another reason why bicubic\bipolar scaling might be a factor. We'll try with Nearest neighbor soon Thanks :D