Search found 16 matches

by jimbobert94
Sat Jul 27, 2013 11:59 pm
Forum: Support and Development
Topic: Looking for a .nds or .gba exporter
Replies: 19
Views: 13570

Re: Looking for a .nds or .gba exporter

slime wrote:You're welcome to contribute your own, if you think it's possible.
Image
by jimbobert94
Sat Jul 27, 2013 11:48 pm
Forum: Support and Development
Topic: Looking for a .nds or .gba exporter
Replies: 19
Views: 13570

Re: Looking for a .nds or .gba exporter

slime wrote:The Nintendo DS has a 67 MHz processor. That's not anywhere close to powerful enough to do what LÖVE does.

Also, less double-posts and meaningless image macros please. :)
We can export 3d games to it with blender, but not 2d? That doesn't sound right.
by jimbobert94
Sat Jul 27, 2013 11:02 pm
Forum: Support and Development
Topic: Looking for a .nds or .gba exporter
Replies: 19
Views: 13570

Re: Looking for a .nds or .gba exporter

I do not believe there is currently a way to run love2d games on the nintendo ds. There has to be someone in this community that knows how to go about doing this. I'll look into it, but I mostly work around web development type stuff. Games are just a hobby of mine. If anyone would be willing to bu...
by jimbobert94
Sat Jul 27, 2013 6:44 pm
Forum: Support and Development
Topic: Looking for a .nds or .gba exporter
Replies: 19
Views: 13570

Re: Looking for a .nds or .gba exporter

Plu wrote:Do you mean you want to convert your .love code file to an .nds file so you can run it on a nintendo?

Because that's not going to be possible.
Image
by jimbobert94
Sat Jul 27, 2013 6:41 pm
Forum: Support and Development
Topic: Looking for a .nds or .gba exporter
Replies: 19
Views: 13570

Re: Looking for a .nds or .gba exporter

Do you mean you want to convert your .love code file to an .nds file so you can run it on a nintendo? Because that's not going to be possible. He's talking about an exporter, I assume he wants to extract the files from a .nds to get the sprites and/or sounds. Here's my situation for further clarity...
by jimbobert94
Sat Jul 27, 2013 5:42 pm
Forum: Support and Development
Topic: Looking for a .nds or .gba exporter
Replies: 19
Views: 13570

Re: Looking for a .nds or .gba exporter

Wanna rip out sprites? You better off with already ripped ones, since ripping them is only half the business, the other half is getting them paletted properly. Also, I dunno however you were googling for it, finding related tools took me roughly 10 seconds. http://wahackpokemon.com/en/download/tool...
by jimbobert94
Sat Jul 27, 2013 6:33 am
Forum: Support and Development
Topic: Looking for a .nds or .gba exporter
Replies: 19
Views: 13570

Looking for a .nds or .gba exporter

I've searched google and the forums for a bit now, no luck. I wouldn't consider myself a beginner to programming, but this type of thing isn't my forte.
by jimbobert94
Fri Dec 14, 2012 2:10 am
Forum: Support and Development
Topic: Check if player is touching
Replies: 3
Views: 2572

Re: Check if player is touching

I would strongly suggest hardon collider.

http://vrld.github.com/HardonCollider/tutorial.html
by jimbobert94
Thu Dec 13, 2012 7:49 pm
Forum: Support and Development
Topic: Object Oriented Problem
Replies: 6
Views: 2980

Re: Object Oriented Problem

There should totally be a upvote/downvote system here by the way.
by jimbobert94
Thu Dec 13, 2012 7:48 pm
Forum: Support and Development
Topic: Object Oriented Problem
Replies: 6
Views: 2980

Re: Object Oriented Problem

You probably don't want to abuse the variable "self" like that, since you'll end up heavily shadowing it with other object-oriented code. Instead, define your player class like so: Player = {} Player.__index = Player function Player.new(filename,x,y) local self = { placement = { x = x, y ...