slime wrote:You're welcome to contribute your own, if you think it's possible.
Search found 16 matches
- Sat Jul 27, 2013 11:59 pm
- Forum: Support and Development
- Topic: Looking for a .nds or .gba exporter
- Replies: 19
- Views: 13570
Re: Looking for a .nds or .gba exporter
- Sat Jul 27, 2013 11:48 pm
- Forum: Support and Development
- Topic: Looking for a .nds or .gba exporter
- Replies: 19
- Views: 13570
Re: Looking for a .nds or .gba exporter
We can export 3d games to it with blender, but not 2d? That doesn't sound right.slime wrote:The Nintendo DS has a 67 MHz processor. That's not anywhere close to powerful enough to do what LÖVE does.
Also, less double-posts and meaningless image macros please.
- Sat Jul 27, 2013 11:02 pm
- Forum: Support and Development
- Topic: Looking for a .nds or .gba exporter
- Replies: 19
- Views: 13570
Re: Looking for a .nds or .gba exporter
I do not believe there is currently a way to run love2d games on the nintendo ds. There has to be someone in this community that knows how to go about doing this. I'll look into it, but I mostly work around web development type stuff. Games are just a hobby of mine. If anyone would be willing to bu...
- Sat Jul 27, 2013 6:44 pm
- Forum: Support and Development
- Topic: Looking for a .nds or .gba exporter
- Replies: 19
- Views: 13570
Re: Looking for a .nds or .gba exporter
Plu wrote:Do you mean you want to convert your .love code file to an .nds file so you can run it on a nintendo?
Because that's not going to be possible.
- Sat Jul 27, 2013 6:41 pm
- Forum: Support and Development
- Topic: Looking for a .nds or .gba exporter
- Replies: 19
- Views: 13570
Re: Looking for a .nds or .gba exporter
Do you mean you want to convert your .love code file to an .nds file so you can run it on a nintendo? Because that's not going to be possible. He's talking about an exporter, I assume he wants to extract the files from a .nds to get the sprites and/or sounds. Here's my situation for further clarity...
- Sat Jul 27, 2013 5:42 pm
- Forum: Support and Development
- Topic: Looking for a .nds or .gba exporter
- Replies: 19
- Views: 13570
Re: Looking for a .nds or .gba exporter
Wanna rip out sprites? You better off with already ripped ones, since ripping them is only half the business, the other half is getting them paletted properly. Also, I dunno however you were googling for it, finding related tools took me roughly 10 seconds. http://wahackpokemon.com/en/download/tool...
- Sat Jul 27, 2013 6:33 am
- Forum: Support and Development
- Topic: Looking for a .nds or .gba exporter
- Replies: 19
- Views: 13570
Looking for a .nds or .gba exporter
I've searched google and the forums for a bit now, no luck. I wouldn't consider myself a beginner to programming, but this type of thing isn't my forte.
- Fri Dec 14, 2012 2:10 am
- Forum: Support and Development
- Topic: Check if player is touching
- Replies: 3
- Views: 2572
- Thu Dec 13, 2012 7:49 pm
- Forum: Support and Development
- Topic: Object Oriented Problem
- Replies: 6
- Views: 2980
Re: Object Oriented Problem
There should totally be a upvote/downvote system here by the way.
- Thu Dec 13, 2012 7:48 pm
- Forum: Support and Development
- Topic: Object Oriented Problem
- Replies: 6
- Views: 2980
Re: Object Oriented Problem
You probably don't want to abuse the variable "self" like that, since you'll end up heavily shadowing it with other object-oriented code. Instead, define your player class like so: Player = {} Player.__index = Player function Player.new(filename,x,y) local self = { placement = { x = x, y ...