Search found 7 matches
- Sat Oct 30, 2021 12:58 am
- Forum: Support and Development
- Topic: Forward-scrolling racing game - Storing the track
- Replies: 10
- Views: 8686
Forward-scrolling racing game - Storing the track
For examples of what I'm thinking of, think early pre-polygon "3D" racers like Pole Position, Hang-On, and the like, but with the ability to go up and down as well as left and right. My game will actually feature a train but I intend to use the same methods in terms of doing the graphics a...
- Tue Oct 26, 2021 1:57 am
- Forum: Games and Creations
- Topic: Axion Scion - A Space Opera Strategic Card Game
- Replies: 6
- Views: 14161
Re: Axion Scion - A Space Opera Strategic Card Game
Unfortunately it's not working for me. A brief bit of audio plays, then the blue screen of death appears. Here's the error: Error Thread error (Thread: 0x600002742a80) io:12: attempt to concatenate a nil value stack traceback: io:12: in function 'prompt' io:23: in function 'looper' io:34: in main ch...
- Mon Oct 25, 2021 9:17 pm
- Forum: General
- Topic: Offline Documentation
- Replies: 12
- Views: 21914
Re: Offline Documentation
There are Lua and LÖVE docsets (among many others, of course) available for the lovely Mac offline docs app Dash. I'd really recommend giving it a look if you're a serious programmer (and use a Mac).
- Mon Oct 25, 2021 8:52 pm
- Forum: Libraries and Tools
- Topic: LÖVE Support For Panic's Nova Editor
- Replies: 1
- Views: 10238
Re: LÖVE Support For Panic's Nova Editor
Nice! I've just given it an initial try so far but it seems to be working for me. This will definitely come in handy. Incidentally, I wrote a Nova extension for Luacheck which I'm pretty proud of. It's useful for LÖVE as well as Lua in general: https://github.com/GarrettAlbright/Luacheck.novaextensi...
- Sat Oct 02, 2021 11:08 pm
- Forum: Support and Development
- Topic: Physics & Camera - Infinite floor
- Replies: 2
- Views: 3781
Re: Physics & Camera - Infinite floor
You could have two floor rectangles. It shouldn't be hard to update one so that when the other goes out of the screen, it is placed in the next spot. It's very similar to the technique applied to tile rendering, where you only draw the tiles that are in the screen. Ah, good thinking. After a bit of...
- Thu Sep 30, 2021 8:20 pm
- Forum: Support and Development
- Topic: Physics & Camera - Infinite floor
- Replies: 2
- Views: 3781
Physics & Camera - Infinite floor
Hello. I'm hacking together something where I've got a ball which gets launched as if out of a cannon, and a floor the ball bounces on until it comes to a stop - it's basically an adaptation of the physics tutorial in the wiki. I've added a "camera" to keep the ball in frame based on what'...
- Sat Jun 23, 2012 1:47 pm
- Forum: Support and Development
- Topic: Debugging Tools and Tips
- Replies: 14
- Views: 11916
Re: Debugging Tools and Tips
I run my projects from the Terminal. But in one case I created my own debugging system where everything was printed into a console on-screen so I didn't need to keep Terminal running. But in the end I just use Terminal. Occasionally I have wished the Console flag would open a Terminal window (In OS...