Search found 7 matches

by Albright
Sat Oct 30, 2021 12:58 am
Forum: Support and Development
Topic: Forward-scrolling racing game - Storing the track
Replies: 10
Views: 8686

Forward-scrolling racing game - Storing the track

For examples of what I'm thinking of, think early pre-polygon "3D" racers like Pole Position, Hang-On, and the like, but with the ability to go up and down as well as left and right. My game will actually feature a train but I intend to use the same methods in terms of doing the graphics a...
by Albright
Tue Oct 26, 2021 1:57 am
Forum: Games and Creations
Topic: Axion Scion - A Space Opera Strategic Card Game
Replies: 6
Views: 14161

Re: Axion Scion - A Space Opera Strategic Card Game

Unfortunately it's not working for me. A brief bit of audio plays, then the blue screen of death appears. Here's the error: Error Thread error (Thread: 0x600002742a80) io:12: attempt to concatenate a nil value stack traceback: io:12: in function 'prompt' io:23: in function 'looper' io:34: in main ch...
by Albright
Mon Oct 25, 2021 9:17 pm
Forum: General
Topic: Offline Documentation
Replies: 12
Views: 21914

Re: Offline Documentation

There are Lua and LÖVE docsets (among many others, of course) available for the lovely Mac offline docs app Dash. I'd really recommend giving it a look if you're a serious programmer (and use a Mac).
by Albright
Mon Oct 25, 2021 8:52 pm
Forum: Libraries and Tools
Topic: LÖVE Support For Panic's Nova Editor
Replies: 1
Views: 10238

Re: LÖVE Support For Panic's Nova Editor

Nice! I've just given it an initial try so far but it seems to be working for me. This will definitely come in handy. Incidentally, I wrote a Nova extension for Luacheck which I'm pretty proud of. It's useful for LÖVE as well as Lua in general: https://github.com/GarrettAlbright/Luacheck.novaextensi...
by Albright
Sat Oct 02, 2021 11:08 pm
Forum: Support and Development
Topic: Physics & Camera - Infinite floor
Replies: 2
Views: 3781

Re: Physics & Camera - Infinite floor

You could have two floor rectangles. It shouldn't be hard to update one so that when the other goes out of the screen, it is placed in the next spot. It's very similar to the technique applied to tile rendering, where you only draw the tiles that are in the screen. Ah, good thinking. After a bit of...
by Albright
Thu Sep 30, 2021 8:20 pm
Forum: Support and Development
Topic: Physics & Camera - Infinite floor
Replies: 2
Views: 3781

Physics & Camera - Infinite floor

Hello. I'm hacking together something where I've got a ball which gets launched as if out of a cannon, and a floor the ball bounces on until it comes to a stop - it's basically an adaptation of the physics tutorial in the wiki. I've added a "camera" to keep the ball in frame based on what'...
by Albright
Sat Jun 23, 2012 1:47 pm
Forum: Support and Development
Topic: Debugging Tools and Tips
Replies: 14
Views: 11916

Re: Debugging Tools and Tips

I run my projects from the Terminal. But in one case I created my own debugging system where everything was printed into a console on-screen so I didn't need to keep Terminal running. But in the end I just use Terminal. Occasionally I have wished the Console flag would open a Terminal window (In OS...