Search found 25 matches
- Thu Jun 18, 2009 11:51 am
- Forum: Support and Development
- Topic: My ongoing newbie questions
- Replies: 43
- Views: 33895
Re: My ongoing newbie questions
Good point!
- Thu Jun 18, 2009 7:30 am
- Forum: Support and Development
- Topic: My ongoing newbie questions
- Replies: 43
- Views: 33895
Re: My ongoing newbie questions
Jake: This code will make the object accelerate smoothley. newX, newY = -0.5*math.cos(-3) + vx, -0.5*math.sin(-3) + vy Ofcourse you can do something like this if you don't want any acceleration: //Move left newX, newY = vx -5, vy //Move right newX, newY = vx + 5, vy But when you do that, the velocit...
- Wed Jun 17, 2009 8:16 am
- Forum: Support and Development
- Topic: My ongoing newbie questions
- Replies: 43
- Views: 33895
Re: My ongoing newbie questions
Here is my solution of moving left and right with my avatar: //Moving left vx, vy = playerbody:getVelocity() if love.keyboard.isDown(love.key_left) then //This gives an acceleration to the avatar body newX, newY = 0.5*math.cos(3) + vx, 0.5*math.sin(3) + vy //Here, I set a maximum speed of the avatar...
- Wed Jun 17, 2009 7:58 am
- Forum: Support and Development
- Topic: Velocity in Y axis never gets 0
- Replies: 4
- Views: 3178
Re: Velocity in Y axis never gets 0
I thought that the code in the earlier post solved my problem. But it didn't. It works fine as long as you just press the jump button once. But if you press the jump button one more time when the jumping object is in the "air", the object reaches the ground as it should, but when you try t...
- Sat Jun 06, 2009 3:26 pm
- Forum: Support and Development
- Topic: Camera moving
- Replies: 19
- Views: 14567
Re: Camera moving
Thanks for all good ideas! Now I have solved my problem. It's not really anything like the above, but it works fine. Here's my code if someone's interested. playerx = playerbody:getX() playery = playerbody:getY() originx, originy = getCamera():getOrigin() width = love.graphics.getWidth() height = lo...
- Sat Jun 06, 2009 9:32 am
- Forum: Support and Development
- Topic: Camera moving
- Replies: 19
- Views: 14567
Re: Camera moving
I tried to do like this: playerx = playerbody:getX() playery = playerbody:getY() originx, originy = getCamera():getOrigin() width = love.graphics.getWidth() height = love.graphics.getHeight() playerviewx = playerx - originx if playerviewx % width <= 1280/50 then x = originx + width getCamera():setOr...
- Fri Jun 05, 2009 11:14 am
- Forum: Support and Development
- Topic: Camera moving
- Replies: 19
- Views: 14567
Re: Camera moving
Isn't originx what you call playerviewx? It's the current origin of the camera.
- Thu Jun 04, 2009 6:59 pm
- Forum: Support and Development
- Topic: Camera moving
- Replies: 19
- Views: 14567
Re: Camera moving
Oh! I've done it again! I'm sorry for that. I'm just used to run thing the way they are ment to be.
- Thu Jun 04, 2009 5:45 pm
- Forum: Support and Development
- Topic: Camera moving
- Replies: 19
- Views: 14567
Re: Camera moving
It's like it's looping the moving process by it self. Something must still be wrong in the code. I've attached the game below.
- Thu Jun 04, 2009 7:51 am
- Forum: Support and Development
- Topic: Camera moving
- Replies: 19
- Views: 14567
Re: Camera moving
Hi again! I still can't find out how to do this.. I've tried something like this code: if playerx % width <= 2 then getCamera():setOrigin(x, y) elseif playerx % width >= width-2 then getCamera():setOrigin(x, y) end The problem is that I can't figure out what I should set the camera origin to. In thi...