Search found 13 matches
- Sun Feb 08, 2015 10:03 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838106
Re: Simple Tiled Implementation - STI v0.9.7
I was wondering if there was a way for the gridlocked player tutorial to work with this library. It may be my misunderstanding of lua but so far I haven't been able to lock a sprite to a 16 x 16 grid.
- Tue Jul 01, 2014 1:18 am
- Forum: Support and Development
- Topic: (SOLVED) Trouble with Drawing and Not Drawing an object
- Replies: 2
- Views: 2130
- Mon Jun 30, 2014 3:09 am
- Forum: Support and Development
- Topic: (SOLVED) Trouble with Drawing and Not Drawing an object
- Replies: 2
- Views: 2130
(SOLVED) Trouble with Drawing and Not Drawing an object
The problem I seem to be having is that the text box is not dissapearing smoothly but suddenly. I was wondering if I should use a timer to smoothen the transition from drawn to not drawn. The love file is included. Press k to draw the box and q to undraw it. Also you can move the little player box w...
- Wed Jun 25, 2014 5:34 am
- Forum: Support and Development
- Topic: Collision problem....(SOLVED)
- Replies: 2
- Views: 1982
Re: Collision problem....
Thanks.
- Wed Jun 25, 2014 4:48 am
- Forum: Support and Development
- Topic: Collision problem....(SOLVED)
- Replies: 2
- Views: 1982
Collision problem....(SOLVED)
So I have created a simple map, player, and enemy, but i can't seem to do the collisions between the player, enemy and map walls without the player or enemy stopping.
I need a way for the enemy or player to move away from the wall after colliding.
I need a way for the enemy or player to move away from the wall after colliding.
- Sun Feb 09, 2014 1:18 am
- Forum: Support and Development
- Topic: Transforming an Image
- Replies: 2
- Views: 1472
Transforming an Image
So I have a gui setup and it is not the width of my game window so I wanted to know using this image:
Could I tranform the gui boxes using love to fit my 512 by 512 game window?
Could I tranform the gui boxes using love to fit my 512 by 512 game window?
- Sat Dec 28, 2013 6:44 am
- Forum: Support and Development
- Topic: Sooo.. Need help reading an xml tileset file.....
- Replies: 1
- Views: 1328
Sooo.. Need help reading an xml tileset file.....
So I am finally at the point where I can start map building just to do some collision tests and player placement, etc.. but I have a problem. I could use the quad tutorial and manually do all the stuff and have a bulky lua file and have :cry: faces all around but I believe can just read the xml data...
- Mon Dec 23, 2013 9:02 pm
- Forum: Support and Development
- Topic: Need Help With Jump animation
- Replies: 4
- Views: 2516
Re: Need Help With Jump animation
Hmm... What is a finite state machine?
- Mon Dec 23, 2013 7:08 pm
- Forum: Support and Development
- Topic: Need Help With Jump animation
- Replies: 4
- Views: 2516
Need Help With Jump animation
So I have the jump frames added. But every time I press the up arrow key to jump the player won't move up if I am also hold the right arrow key. It shows the jump animation when I press up while standing still. I need help making the player continue the jump animation while moving in either a left o...
- Mon Dec 23, 2013 8:58 am
- Forum: Support and Development
- Topic: *Ugh" How to include lua files
- Replies: 3
- Views: 3071
Re: *Ugh" How to include lua files
Thanks. I will try that from now on. Also sorry for the mess I was just in the process of transferring code to the player.lua file.