Nice mobile theme !
I was wondering, am I the only one bothered by this ?
Search found 56 matches
- Sat Jan 16, 2016 6:15 pm
- Forum: General
- Topic: Did the Forums' stylesheet just get updated?
- Replies: 12
- Views: 5886
- Sat Nov 28, 2015 7:51 pm
- Forum: Support and Development
- Topic: A few questions about Lua and Love.
- Replies: 4
- Views: 3363
Re: A few questions about Lua and Love.
Thank you for your answer! :-)
- Fri Nov 27, 2015 8:35 pm
- Forum: Support and Development
- Topic: A few questions about Lua and Love.
- Replies: 4
- Views: 3363
Re: A few questions about Lua and Love.
Also, i would suggest not sticking to OO solutions with lua (You can, of course, in more than one way too), but try out entity-component-systems. Hi! :-) Your sentence intrigued me. See, I stumbled upon a couple of articles on the subject (which were really more about theory); but I never had a cha...
- Fri May 29, 2015 9:13 pm
- Forum: Libraries and Tools
- Topic: Signals & Events Module [FREE CODE]
- Replies: 12
- Views: 7610
Re: Signals & Events Module [FREE CODE]
Yes, but that would mean that you'd have a condition each frame of the game update... Not so pretty, mainly if you have a lot of objects to test. How is it expensive in the slightest? Chances are, it's just function Player:isDead() return self.health <= 0 end Or similar. And when do you not have a ...
- Fri May 29, 2015 2:07 pm
- Forum: Libraries and Tools
- Topic: Signals & Events Module [FREE CODE]
- Replies: 12
- Views: 7610
Re: Signals & Events Module [FREE CODE]
That's funny, I was writing a signals module myself! https://github.com/superzazu/signals.lua This... isn't too useful, actually. It's basically just a function wrapped in an object. This does the same thing: function playerDeath(player) print("player " .. player.Name .. " just died!...
- Thu May 28, 2015 4:06 pm
- Forum: Libraries and Tools
- Topic: Signals & Events Module [FREE CODE]
- Replies: 12
- Views: 7610
Re: Signals & Events Module [FREE CODE]
That's funny, I was writing a signals module myself! https://github.com/superzazu/signals.lua This... isn't too useful, actually. It's basically just a function wrapped in an object. This does the same thing: function playerDeath(player) print("player " .. player.Name .. " just died!&...
- Sun May 10, 2015 9:13 pm
- Forum: General
- Topic: Server and security
- Replies: 26
- Views: 9394
Re: Server and security
Thank you for your answers ! :-)
- Sat May 09, 2015 10:14 am
- Forum: General
- Topic: Server and security
- Replies: 26
- Views: 9394
Server and security
Hello all :) For my next game, I plan on storing high-scores online, on my webserver. It works like this: when I want to add a score to the online database, I just have to make an HTTP request with some parameters ("score", "username"...). Everything works. However, anyone could ...
- Fri Apr 03, 2015 7:48 am
- Forum: General
- Topic: What to keep separate from main.lua
- Replies: 10
- Views: 7715
Re: What to keep separate from main.lua
Generally people separate files by purpose. A file should do one thing and do one thing only. Example if i have i have a gamestates.lua file and it handles all of my gamestates then well it can and will get very big as i will have a lot of gamestates. So i would separate my files into smaller more ...
- Fri Mar 13, 2015 4:11 pm
- Forum: Games and Creations
- Topic: colourful - fill the screen with the same colour :)
- Replies: 20
- Views: 8641
Re: colourful - fill the screen with the same colour :)
Whoops. A problem with the seed value, indeed. Sorry 'Germanunkol wrote:Hm, with this new version the "random grid" is always the same (and it's the same as the "daily grid"). Maybe some of the setting of the seed value went wrong?
Here's a fix : COLOURS 0.2.1