Search found 35 matches
- Fri Aug 31, 2012 10:27 pm
- Forum: Support and Development
- Topic: Hardon Collider not detecting collision
- Replies: 19
- Views: 10541
Re: Hardon Collider not detecting collision
I'm trying to get working this example but :) I'm not capable to get the player collide with the map. Can someone put a .love where we can see the player colliding with the map? aaand jejeje how can i get the point where the collide or collision is done... perhaps to put a flame on the correct side ...
- Sun Jan 15, 2012 10:48 pm
- Forum: Libraries and Tools
- Topic: Some tries with steering
- Replies: 7
- Views: 5748
Re: Some tries with steering
Sorry, I've added the love
- Thu Jan 12, 2012 10:18 pm
- Forum: Libraries and Tools
- Topic: Some tries with steering
- Replies: 7
- Views: 5748
Some tries with steering
I've been trying to write some of the examples from this guy an here is the result http://www.shiffman.net/teaching/nature/steering/ I like to add a "event" that shots! when the boids arrive to the point....... but my knowledge is limited :) I'll try to add some more examples to this "...
- Wed Apr 20, 2011 8:13 pm
- Forum: Libraries and Tools
- Topic: nbml - BulletML-like shmup scripting
- Replies: 2
- Views: 3859
Re: nbml - BulletML-like shmup scripting
I've see your very code but I don't understand, can you please put a simple example of a bullet like this in the example........ i know my example is the worst of the world but I can understand the ball move, how can i put your library to move my ball?
thankyou!
thankyou!
- Tue Sep 15, 2009 5:52 am
- Forum: Libraries and Tools
- Topic: Fling: a library
- Replies: 12
- Views: 8343
Re: Fling: a library
ok, this is best... thanks, thanks and thanks
now i understand the code. for the easing code, there is an library on the envy framework called anim.lua.
this library works for me.... callback... some easing types and some examples on the forum.
now i understand the code. for the easing code, there is an library on the envy framework called anim.lua.
this library works for me.... callback... some easing types and some examples on the forum.
- Mon Sep 14, 2009 9:50 pm
- Forum: Libraries and Tools
- Topic: Fling: a library
- Replies: 12
- Views: 8343
Re: Fling: a library
Superb work but...... you can ? All of the examples i have see at this forum are like this code love.filesystem.require("somelib.lua") function load() -- Something to load game end function update( dt ) -- the update code end function draw() -- the draw code end can you post one example th...
- Sun Sep 13, 2009 11:09 pm
- Forum: Libraries and Tools
- Topic: Animations And LÖVE (AnAL) - The animations replacement lib
- Replies: 71
- Views: 57747
Re: Animations And LÖVE (AnAL) - The animations replacement lib
god work men!!!
Perhaps you can add an event when animation reaches end? It can help in some cases and perhaps you can add some exampes of usage isn't?
Perhaps you can add an event when animation reaches end? It can help in some cases and perhaps you can add some exampes of usage isn't?
- Fri Sep 11, 2009 10:29 pm
- Forum: Support and Development
- Topic: Exploring the Box2d World
- Replies: 6
- Views: 5231
Re: Exploring the Box2d World
thanks for responses.... but ... yes and not, when programming object oriented this is not possible to do that and i've see a site for raytracing (what is the next intersection with a phisical object when tracing a line from point to point) i've this site to start learning http://www.ogre3d.org/wiki...
- Tue Sep 08, 2009 5:35 am
- Forum: Support and Development
- Topic: Exploring the Box2d World
- Replies: 6
- Views: 5231
Re: Exploring the Box2d World
Sorry, it's true, this message was for the developement board........One administrator can change please?
Envy is a framework for make my life easy but has'nt these functions i think
Envy is a framework for make my life easy but has'nt these functions i think
- Mon Sep 07, 2009 10:28 pm
- Forum: Support and Development
- Topic: Exploring the Box2d World
- Replies: 6
- Views: 5231
Exploring the Box2d World
I'm reading the documentation of box2d library at http://www.box2d.org/manual.html#d0e544 and have see some very interesting functions to know what is in the world and what is at a rectangle in the world, the functions are GetBodyList() for a list of bodies in the world and AABB Queries for queries ...