Search found 18 matches
- Tue Oct 30, 2012 2:27 pm
- Forum: Support and Development
- Topic: How to save entire contents of a table to a text file?
- Replies: 14
- Views: 6448
Re: How to save entire contents of a table to a text file?
What I don't get is why ending with a comma doesn't work. It should and does work on my machine. Using #t doesn't work here because you are comparing it to values, instead of indexes. you only have string keys, which means #t is always 0. This is a better solution if you really don't want terminati...
- Tue Oct 30, 2012 12:00 pm
- Forum: Support and Development
- Topic: How to save entire contents of a table to a text file?
- Replies: 14
- Views: 6448
Re: How to save entire contents of a table to a text file?
How could I have missed that?!Wojak wrote:You are talking about the sound?
If yes then:https://love2d.org/wiki/SourceCode: Select all
songMusic:setLooping( false )
EDIT: I would like to know if there's a function that returns the length of a source. I couldn't find it on the Wiki.
- Tue Oct 30, 2012 10:59 am
- Forum: Support and Development
- Topic: How to save entire contents of a table to a text file?
- Replies: 14
- Views: 6448
Re: How to save entire contents of a table to a text file?
I got it working, but I don't want it to loop. Can I have it open and not loop?Wojak wrote:this is working on my PC:Code: Select all
if songFile and love.filesystem.exists(love.filesystem.getSaveDirectory( ).."/"..songFile) then songMusic = love.audio.newSource(songFile, "stream") end
- Tue Oct 30, 2012 10:01 am
- Forum: Support and Development
- Topic: How to save entire contents of a table to a text file?
- Replies: 14
- Views: 6448
Re: How to save entire contents of a table to a text file?
the text file is ok, the sound file is the problem... You are using love.filesystem.exists on a sound file, while the file will exist only inside the love file... You are using a “static” mode for a file 3MB large (I recommend "stream" ) It's for when I implement a separate level editor. ...
- Tue Oct 30, 2012 8:13 am
- Forum: Support and Development
- Topic: How to save entire contents of a table to a text file?
- Replies: 14
- Views: 6448
Re: How to save entire contents of a table to a text file?
Thanks! It still freezes on startup if there's a song.txt in the appdata folder though, so we're not quite done yet.Wojak wrote:you can do it like this:(“{ a = 1, c = 3, b = 2, }” should turn into “{ a = 1, c = 3, b = 2 }”)Code: Select all
string = string.gsub (string,", }"," }")
- Tue Oct 30, 2012 7:30 am
- Forum: Support and Development
- Topic: How to save entire contents of a table to a text file?
- Replies: 14
- Views: 6448
Re: How to save entire contents of a table to a text file?
Erm, I want the program to put numbers into the tables in the text file and then be able to load them. I want it to save the times in the song when you have to press a button, if that makes any sense. I tend not to think about programming terms since I don't discuss programming all that much becaus...
- Mon Oct 29, 2012 4:52 pm
- Forum: Support and Development
- Topic: How to save entire contents of a table to a text file?
- Replies: 14
- Views: 6448
Re: How to save entire contents of a table to a text file?
You'll find a complete discussion of the topic (I mean your thread title) and its problems in the online Lua manual (it's for lua 2.0, but still mostly up-to-date). manual: http://www.lua.org/pil/#online serialisation: http://www.lua.org/pil/12.html A few questions: 1. Are the keys all ids (strings...
- Mon Oct 29, 2012 3:13 pm
- Forum: Support and Development
- Topic: How to save entire contents of a table to a text file?
- Replies: 14
- Views: 6448
How to save entire contents of a table to a text file?
I'm attempting to make a game that's a bit like Guitar Hero. It's currently at a very basic stage with no real eye candy. For the level editor I'm going to be using, I'm going to want to save the entire contents of four tables to a text file. Thing is, with the methods I've tried, it only saves the ...
- Thu Aug 16, 2012 4:29 pm
- Forum: Support and Development
- Topic: Animation won't stop, can't tell what went wrong
- Replies: 4
- Views: 1933
Re: Animation won't stop, can't tell what went wrong
Also, make sure use the stop() method on your playerSprites object. Fact is, when starting love.update , you use playerSprites:start() , which causes an internal variable, isRunning , to be always true. Hence, the animation will be played anytime. function love.update(dt) if gameState == "inga...
- Thu Aug 16, 2012 3:52 pm
- Forum: Support and Development
- Topic: Animation won't stop, can't tell what went wrong
- Replies: 4
- Views: 1933
Re: Animation won't stop, can't tell what went wrong
Except that there already is one, skimmer.Roland_Yonaba wrote:Make sure to create a configuration file.Mario-Fan wrote: Also, for some reason, when it's compressed, it uses the default LOVE screen size, but unpacked it works the way it should.