Search found 52 matches
gpu help.
Hello everyone, so i found out that gddr5 is faster then gddr3 because the bandwith size. but i found this really nice graphics card and it has 384 bits, which has more bits then 400$+ cards. but its gddr3? so i was curious if the number of bits compensates for the gddr3. cause i wanna buy 2 and sli...
- Sat Jul 14, 2012 9:01 pm
- Forum: Support and Development
- Topic: Lua map loader
- Replies: 1
- Views: 1604
Lua map loader
I'd like to make a map, with a .txt or .map file and how would i do that. tutorials would be nice!
thanks
thanks
- Tue Jun 26, 2012 4:34 am
- Forum: Support and Development
- Topic: Inventory and equipment inventory help
- Replies: 17
- Views: 11750
Re: Inventory and equipment inventory help
Thanks a lot, I heard there's a big rpg game made called steam something, is it done yet and are we aloud to play
- Fri Jun 22, 2012 2:04 pm
- Forum: Support and Development
- Topic: teaching friend problem
- Replies: 7
- Views: 5750
Re: teaching friend problem
I've tried c++ and allegro 4 it was my favorite combination. I enjoyed this and I cud create animations incredibly easier but now they have allegro 5 and I hate it, they make it so confusing. Allegro 4 is for C not c++ so I stopped. I like lua but what about c# and xna, like animations or making a c...
- Thu Jun 21, 2012 11:00 pm
- Forum: Support and Development
- Topic: teaching friend problem
- Replies: 7
- Views: 5750
Re: teaching friend problem
Lol I'm so sry , yeah we figured it out after awhile, and he'll be learning as well. Now I have an honest question and I dont want u guys to just shout love2d. K ive been learning c# for long time now and id like to start using it with xna, basically what I'm asking is - is love2d better then c# and...
- Wed Jun 20, 2012 11:38 pm
- Forum: Support and Development
- Topic: teaching friend problem
- Replies: 7
- Views: 5750
teaching friend problem
function enemyInit() enemies = {} remEnemy = {} for i=1,10 do enemy = {} enemy.x = i * 80 enemy.y = i * 25 enemy.Speed = 90 enemy.image = "Images/enemy/enemy1.png" table.insert(enemies, enemy) end end function enemyCheckDeath(dt) for i,v in ipairs(remEnemy) do table.remove(enemies, v) end...
- Wed Jun 20, 2012 2:01 pm
- Forum: Support and Development
- Topic: Inventory and equipment inventory help
- Replies: 17
- Views: 11750
Re: Inventory and equipment inventory help
K I understood what u just typed so I have 3 items identified now how do I do the actual inventory system
- Tue Jun 19, 2012 11:54 pm
- Forum: Support and Development
- Topic: Inventory and equipment inventory help
- Replies: 17
- Views: 11750
Re: Inventory and equipment inventory help
Sry to double post I'm on my iPod , I think I explained it badly. inventory:set(1,"sword") inventory:set(2, "hammer") inventory:set (3, "thunder ") inventory:set(4, "timeless") k this is an example in my real code I have 2 more perimeters. K I don't know if th...
- Tue Jun 19, 2012 11:44 pm
- Forum: Support and Development
- Topic: Inventory and equipment inventory help
- Replies: 17
- Views: 11750
Re: Inventory and equipment inventory help
I'm trying to make a remove item function and this is what I came up with, but it confuses me because I set 4 items, sword,hammer, thunder , timeless dagger. function inventory:remove(id) table.remove(inventory, id) End I'm getting confused because when u remove an item I'd of 4 and u Print out inve...
- Tue Jun 19, 2012 10:11 pm
- Forum: Support and Development
- Topic: Inventory and equipment inventory help
- Replies: 17
- Views: 11750
Re: Inventory and equipment inventory help
Thanks ooh and I know it can't be capitalized on my iPod everytime u have a new line it automatically goes to caps