Search found 46 matches
- Sun Jan 26, 2014 9:28 pm
- Forum: Libraries and Tools
- Topic: StackMachine: Build pipline for LÖVE games
- Replies: 42
- Views: 29697
Re: StackMachine: Build pipline for LÖVE games
That looks pretty cool! I was wondering though, what about a .love download? I'm excited to announce support for generating .love downloads! This means that StackMachine now supports Linux, OS X, and Windows. The .love downloads have all the same features as the Windows and OS X executables. They a...
- Sun Jan 26, 2014 9:22 pm
- Forum: Libraries and Tools
- Topic: StackMachine: Build pipline for LÖVE games
- Replies: 42
- Views: 29697
Re: StackMachine: Build pipline for LÖVE games
Sorry about that. I've just pushed a fix. Try again and it will all work.Zarty55 wrote:The e-mail you receive for resetting the password goes to a link that goes to a "invalid page".
- Sat Jan 25, 2014 2:13 am
- Forum: General
- Topic: New löve jam?
- Replies: 10
- Views: 9710
Re: New löve jam?
Anyone else doing Global Game Jam? I'm at the SF location. Come say hi!
- Sat Jan 25, 2014 2:13 am
- Forum: General
- Topic: New löve jam?
- Replies: 10
- Views: 9710
Re: New löve jam?
Anyone else doing Global Game Jam? I'm at the SF location. Come say hi!
- Wed Jan 22, 2014 11:30 pm
- Forum: Libraries and Tools
- Topic: StackMachine: Build pipline for LÖVE games
- Replies: 42
- Views: 29697
Re: StackMachine: Build pipline for LÖVE games
None at the moment, mainly because I'm not familiar with the Android LOVE port. I'll read up on it today and see how difficult it will be to automate the APK creation process.jjmafiae wrote:Will this support android at some point?
- Wed Jan 22, 2014 3:07 am
- Forum: Libraries and Tools
- Topic: StackMachine: Build pipline for LÖVE games
- Replies: 42
- Views: 29697
Re: StackMachine: Build pipline for LÖVE games
Hey everybody, I'm excited to announce that StackMachine now supports custom icons, splash screens, and release versions. You can upload any icon or splash screen that you'd like. Many of you also wanted to choose the version number for a specific release, so I added that as well.
Happy Hacking!
Happy Hacking!
- Thu Jan 16, 2014 9:59 pm
- Forum: Libraries and Tools
- Topic: Glove: LÖVE Compatibility Library
- Replies: 16
- Views: 9553
Re: Glove: LÖVE Compatibility Library
You can do this to use renamed functions in both versions without mass-changing game code: love.filesystem.mkdir = love.filesystem.mkdir or love.filesystem.createDirectory lovefilesystem.createDirectory = love.filesystem.createDirectory or love.filesystem.mkdir (or you could do a more 'thorough' ch...
- Thu Jan 16, 2014 8:20 pm
- Forum: Libraries and Tools
- Topic: Glove: LÖVE Compatibility Library
- Replies: 16
- Views: 9553
Re: Glove: LÖVE Compatibility Library
Sounds interesting, but this seems more useful for things that changed behaviour, not names. Why is turning love.filesystem.mkdir into glove.filesystem.mkdir easier than love.filesystem.createDirectory (considering you first need to find all occurrences of mkdir anyway)? For a very simple reason: y...
- Wed Jan 15, 2014 6:27 pm
- Forum: Libraries and Tools
- Topic: Glove: LÖVE Compatibility Library
- Replies: 16
- Views: 9553
Glove: LÖVE Compatibility Library
https://love2d.org/imgmirrur/ziiJIX6.png Glove is a LOVE 0.8 and 0.9 compatibility library. It provides utility functions for smoothing over the differences between LOVE versions with the goal of writing Lua and LOVE code that is compatible on both versions. Glove is a single Lua file, so it's easy...
- Sat Jan 04, 2014 2:58 am
- Forum: Libraries and Tools
- Topic: StackMachine: Build pipline for LÖVE games
- Replies: 42
- Views: 29697
Re: StackMachine: Build pipline for LÖVE games
I would really like to use my own release version numbers. You're not the only one. This is going to the top of the list (as it's a pretty easy feature to add). I think that it would make more sense not to include the version number in the name of the zip produced by SM. It is confusing to download...