Wow, it did work.
I thought I tried that and it didn't work so I moved it back.
Wow...well okay. Thanks a lot.
Search found 44 matches
- Tue Jun 11, 2013 7:39 pm
- Forum: Support and Development
- Topic: Changing pixels in Image Data (Island Generation)
- Replies: 4
- Views: 3078
- Tue Jun 11, 2013 5:35 pm
- Forum: Support and Development
- Topic: Changing pixels in Image Data (Island Generation)
- Replies: 4
- Views: 3078
Re: Changing pixels in Image Data (Island Generation)
I tried Canvas but I wasn't sure how to use it either. lol
- Tue Jun 11, 2013 3:39 pm
- Forum: Support and Development
- Topic: Changing pixels in Image Data (Island Generation)
- Replies: 4
- Views: 3078
Changing pixels in Image Data (Island Generation)
I'm trying to generate procedural island and instead of drawing a bunch of FPS destroying rects, I am trying to use image data stuff. I've never used this so I'm probably using it incorrectly, or maybe my other code is wrong? I'd appreciate the help in figuring out how to get it to display correctly...
- Mon Oct 22, 2012 6:09 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 189224
Re: Advanced Tiled Loader - Updated to 0.12.0!
I feel like I saw this but I can't find it.
Is there a way to not draw a specific layer but keep it's properties?
Is there a way to not draw a specific layer but keep it's properties?
- Sat Sep 22, 2012 3:20 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722728
Re: What's everyone working on? (tigsource inspired)
Great. Keep up the good job. I wanted to use string interpolation but all that did was made me confused and I wasn't sure how I would set the position of things and it was overall confusing Well, try my Allen . Or at least, rip the function you need (see line 263 ) function _.substitute(str,value) ...
- Fri Sep 21, 2012 5:27 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722728
Re: What's everyone working on? (tigsource inspired)
I'm challenging myself in creating an item generator. Right now I'm creating 'templates' aka functions with a lot of love.graphics.print() functions. I wanted to use string interpolation but all that did was made me confused and I wasn't sure how I would set the position of things and it was overall...
- Tue Sep 11, 2012 4:25 pm
- Forum: Support and Development
- Topic: mouserelease and mousepressed not working
- Replies: 2
- Views: 2655
Re: mouserelease and mousepressed not working
I thought I placed it in the main.lua and for some reason I didn't.
I shouldn't code when half-asleep.
Thanks for the reply though.
I shouldn't code when half-asleep.
Thanks for the reply though.
- Tue Sep 11, 2012 1:43 am
- Forum: Support and Development
- Topic: mouserelease and mousepressed not working
- Replies: 2
- Views: 2655
mouserelease and mousepressed not working
The functions don't seem to get called when I press my mouse buttons or mouse wheel.
Is this a known issue or something for me just messed up?
Is this a known issue or something for me just messed up?
Code: Select all
function love.mousereleased(x, y, button)
print(x..","..y.." : "..button)
end
- Sun Sep 09, 2012 11:01 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 189224
Re: Advanced Tiled Loader - Updated to 0.11.0!
Ahh nice. Yeah, subtracting mouse position from translation does work.
Now to figure out how to detect if the cursor is within a specific tile.
Now to figure out how to detect if the cursor is within a specific tile.
- Sat Sep 08, 2012 10:49 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 189224
Re: Advanced Tiled Loader - Updated to 0.11.0!
Why wouldn't it like scale? Scale is supposed to be there, no? Yeah it's not scale. I tried a few things and it either broke it more or didn't do anything. If you do figure out please update me as I'm really curious on what the problem is. ================== So I'm trying to get mouse position with...