Search found 4 matches
- Tue May 12, 2009 7:35 pm
- Forum: Support and Development
- Topic: Compiling under MinGW
- Replies: 1
- Views: 2559
Compiling under MinGW
OK, I'm back after a bit of a break. I want to compile Love2D from source under MinGW - and I've got the 0.5.0 source tree handy. I got the SDL and DevIL libs and headers and everything is built and linking using my own build framework. Only problem is that there's no WinMain() in the source and it'...
- Wed Apr 08, 2009 6:28 pm
- Forum: Support and Development
- Topic: Building LOVE2D in general
- Replies: 5
- Views: 4966
Re: Building LOVE2D in general
I hope you're referring to compiled lua libraries rather pure lua libraries. For frameworks, we want as much reuse as possible to improve sharing and compatibility and reduce code duplication. No, I'm talking about the glue libraries around Lua but within Love2D, things like freetype2 etc. Obviousl...
- Tue Apr 07, 2009 7:19 pm
- Forum: Support and Development
- Topic: Building LOVE2D in general
- Replies: 5
- Views: 4966
Re: Building LOVE2D in general
Good question. Most of my development is under windows, but I have existing Lua and extension build frameworks that will build for Cygwin and MinGW targets. The same build framework could just as easily be adapted to Linux, BSD, and OSX. I guess the thing that bugs me about the Love2D build from sou...
- Mon Apr 06, 2009 7:48 pm
- Forum: Support and Development
- Topic: Building LOVE2D in general
- Replies: 5
- Views: 4966
Building LOVE2D in general
I'm a new love2d user, but have got lots of Lua experience. I try to build my system using my own build frameworks, to avoid having lots of duplicate library source kicking around. I agree in principle that it's much easier to pull down all of the source for love2d and required libraries than to hav...