Search found 52 matches
- Mon Aug 03, 2015 7:30 pm
- Forum: Games and Creations
- Topic: Neon Spectre – cyberpunk hacker roguelite
- Replies: 13
- Views: 9525
Re: Neon Spectre – cyberpunk hacker roguelite
Yeah, that would be the easiest, except I don't really know how to work with fonts. I'll send you a PM; it'd be great if you could help.
- Sun Aug 02, 2015 8:39 pm
- Forum: Games and Creations
- Topic: Neon Spectre – cyberpunk hacker roguelite
- Replies: 13
- Views: 9525
Re: Neon Spectre – cyberpunk hacker roguelite
Thanks, both! Great feedback. I know that the mechanics are not the simplest, but I hope that it will become easier to learn them once I rework the UI to provide more feedback in terms of what you can or cannot do and why. Some subroutines say "break results in alert" I think. I'm not sure...
- Sun Aug 02, 2015 7:59 pm
- Forum: Games and Creations
- Topic: Snake Game
- Replies: 2
- Views: 2880
Re: Snake Game
Well done! Clean and simple. However, do I really have to quit the game once I collide? It should be possible to restart immediately. You should also consider showing the current score somewhere, so that people can compare against their previous attempts.
Keep it up! And welcome to LÖVE :-)
Keep it up! And welcome to LÖVE :-)
- Sat Aug 01, 2015 8:00 pm
- Forum: Games and Creations
- Topic: Neon Spectre – cyberpunk hacker roguelite
- Replies: 13
- Views: 9525
Re: Neon Spectre – cyberpunk hacker roguelite
Yooo, so the demo is now uploaded to the head post! I am super curious about any opinions and comments. And I hope it works .)
- Sat Jul 25, 2015 7:47 pm
- Forum: Games and Creations
- Topic: Neon Spectre – cyberpunk hacker roguelite
- Replies: 13
- Views: 9525
Re: Neon Spectre – cyberpunk hacker roguelite
Thank you, everyone; I am excited to see such positive reactions. In response to the questions/comments: Visuals - All the current visuals and UI are placeholders. The network visuals demonstrate the basic idea though: abstract minimalistic shapes representing the network structure combined with a s...
- Fri Jul 17, 2015 1:54 pm
- Forum: Games and Creations
- Topic: Neon Spectre – cyberpunk hacker roguelite
- Replies: 13
- Views: 9525
Neon Spectre – cyberpunk hacker roguelite
I wanted to share a little about what I'm working on at the moment: Neon Spectre is a cyberpunk hacker roguelite. You roam around the cyberspace and hack into procedurally-generated networks either to complete contracted missions or just to explore what else is out there. You can build relationships...
- Sat Jul 04, 2015 2:02 pm
- Forum: Games and Creations
- Topic: dir - A match-N puzzle game
- Replies: 20
- Views: 11078
Re: dir - A match-N puzzle game
Well done! Got around 90k on the second attempt. Clever idea with the LMB/RMB/wheelUp/wheelDown control scheme, but Nixola's swipe edit certainly feels more natural. I think that adding some subtle sounds would go a long way here. Nice one overall!
- Thu Jul 02, 2015 8:38 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722485
- Wed May 07, 2014 11:27 am
- Forum: Games and Creations
- Topic: [LD29] I Remember Alice
- Replies: 1
- Views: 2791
Re: [LD29] I Remember Alice
Well done! I like how the mechanic works with the narrative. Even the window size supports the corridor/monotony theme. I would only say that the music is perhaps a little too repetitive and btw there's also a couple of typos (it should be 'did deserve', 'too scared', 'your hair'). <!spoiler!> Perha...
- Fri Jan 03, 2014 7:27 pm
- Forum: Libraries and Tools
- Topic: StackMachine: Build pipline for LÖVE games
- Replies: 42
- Views: 29691
Re: StackMachine: Build pipline for LÖVE games
Don't sweat it, that's beta! I tested with a simple app, and it works brilliant now. I love both the stats and the auto-updates, and it is also very intuitive to use. Couple remarks: > I would really like to use my own release version numbers. > I think that it would make more sense not to include t...