ok thanks everyone.
envy's vector is ok,
but i go 404 when trying to upload kudolib.
Anyway I found some file called "Vector.h" c++ file in LOVE source code,
and it has just everything i need, but yes in C++. Is this some kind of *joke*?
Search found 5 matches
- Thu Apr 09, 2009 10:16 am
- Forum: Support and Development
- Topic: Vector lib?
- Replies: 5
- Views: 6081
- Thu Apr 09, 2009 9:41 am
- Forum: Support and Development
- Topic: Other (programming) languages...
- Replies: 6
- Views: 8377
Re: Other (programming) languages...
Okay, i planned to port it into Python, and need some help. I found some file called "LuaGame.h" and "LuadGame.cpp" that parse Lua code to a runnable LOVE game. Can anyone tell me how this things works? Can I just change it into Python by importing (embeddable) Python intepreter,...
- Sun Apr 05, 2009 12:28 pm
- Forum: Support and Development
- Topic: Which .lua Editor do you use?
- Replies: 33
- Views: 24754
Re: Which .lua Editor do you use?
using Geany in Windows XP (XP look vertically)
- Sun Apr 05, 2009 9:23 am
- Forum: Support and Development
- Topic: Other (programming) languages...
- Replies: 6
- Views: 8377
Other (programming) languages...
Can I port LOVE to other scripting language like Python, Ruby?
Or perhaps just in C++.
Or perhaps just in C++.
- Sun Apr 05, 2009 9:20 am
- Forum: Support and Development
- Topic: Vector lib?
- Replies: 5
- Views: 6081
Vector lib?
Hi, I'm quite new with LOVE and Lua, and have been game programming with Python/Pyglet/Pymunk and C++/Irrlicht before, Just wondering, is there some vector library in LOVE engine? Or perhaps it's in its Box2d physics? (Have been quite a headache as Lua has no class implementation and have to impleme...