Thanks for this!
I'm lokking for a version in which the shading of buttons scrollbars etc is drawn correctly..
Search found 125 matches
- Tue Oct 06, 2009 8:24 pm
- Forum: Libraries and Tools
- Topic: LoveUI for love 0.6.0
- Replies: 18
- Views: 20165
- Wed Sep 30, 2009 5:39 pm
- Forum: General
- Topic: Love file protection...?
- Replies: 10
- Views: 10974
Re: Love file protection...?
AFAIK there is no effective way of protecting the sourcecode.
It is possible to create a windows executable by just adding the .love file to the end of the love executable.. but still a veryvery poor protection of sourcecode
It is possible to create a windows executable by just adding the .love file to the end of the love executable.. but still a veryvery poor protection of sourcecode
- Wed Sep 30, 2009 1:49 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 115472
Re: 0.6.0 Update
I am using io.lines and io.open ..... it still works, but has a different working directory or something like that, I want it to have the working directory of the .love file beeing executed.... how do i get this path?
- Wed Sep 30, 2009 11:35 am
- Forum: Libraries and Tools
- Topic: LoveUI for Love 0.5.0
- Replies: 118
- Views: 77965
Re: LoveUI... has button, Textfield, tableView
thanks so far..
The gui looks a bit more simple but enough to start porting my game to 0.6.0
You should fix line 229 of LoveUITableView.lua....
The gui looks a bit more simple but enough to start porting my game to 0.6.0
You should fix line 229 of LoveUITableView.lua....
- Tue Sep 22, 2009 3:18 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 115472
Re: 0.6.0 Update
Haha.. sorry for misspelling.. i translated the message from german to english, hope it's the right trabslation....
- Tue Sep 22, 2009 9:44 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 115472
Re: 0.6.0 Update
I had some fun with my computer tonight so i had to format...
Now that i have a fresh WinXP up and running the latest love build doesn't seem to run
Does anyone know what to do about it?
Now that i have a fresh WinXP up and running the latest love build doesn't seem to run
Code: Select all
The application could not be initialized corretcly.
- Mon Sep 21, 2009 4:34 pm
- Forum: Libraries and Tools
- Topic: LoveUI for Love 0.5.0
- Replies: 118
- Views: 77965
Re: LoveUI... has button, Textfield, tableView
h there, I want to start porting my game to 0.6.0(testing on the snapshots) but LoveUI isn't ported yet. I tried doing that myself but there is no comming through for me.... I'd love to see a version runing on a snapshot of 0.6.0 so that i could start porting my game to have it as close as possible ...
- Thu Jul 23, 2009 11:28 am
- Forum: Games and Creations
- Topic: NONAME 0.0.0.0.1
- Replies: 14
- Views: 15146
Re: NONAME 0.0.0.0.1
I like your progress so far, the gameplay could be cool I think however, I suppose you will like this, just a little 5-mins concept art I made just because I like this little thing... Damn that's great. I would want it exaclty that way. I thougth about keeping the gfx as simple and comiclike as pos...
- Wed Jul 15, 2009 1:53 pm
- Forum: Games and Creations
- Topic: FlyCatch v0.0.3
- Replies: 14
- Views: 11030
Re: FlyCatch v0.0.2
The flys try to get away as far as possible....
I made it to level ... don't know what without doing anything, because the flies don't realize that if the fly away from me and reach the border just end up on the other side (me waiting..) just put the frog perfectly in one corner and wait....
I made it to level ... don't know what without doing anything, because the flies don't realize that if the fly away from me and reach the border just end up on the other side (me waiting..) just put the frog perfectly in one corner and wait....
- Tue Jul 14, 2009 12:18 pm
- Forum: Libraries and Tools
- Topic: LoveUI for Love 0.5.0
- Replies: 118
- Views: 77965
Re: LoveUI... has button, Textfield, tableView
Found the problem:
I couldn't out "aContext:plugin();" out of the load function of my menu somehow... everytime it was loaded it put more chars...
Now I loaded the load draw update keypressed functions BEFORE the statemanager loads the states... very important
I couldn't out "aContext:plugin();" out of the load function of my menu somehow... everytime it was loaded it put more chars...
Now I loaded the load draw update keypressed functions BEFORE the statemanager loads the states... very important