Search found 57 matches
- Mon Mar 17, 2014 7:53 am
- Forum: Libraries and Tools
- Topic: A new game editor
- Replies: 4
- Views: 3642
Re: A new game editor
@Germanunkol: Right, the user will not have to worry about placing the right transition tile, but there will be a mode (like in RPG Maker), where it doesn't auto-tile. As for auto-generating transitions between different terrains, I think that's beyond the scope of something like this. There's no wa...
- Sun Mar 16, 2014 11:40 pm
- Forum: Libraries and Tools
- Topic: A new game editor
- Replies: 4
- Views: 3642
A new game editor
Hi everyone, I'm working on an editor for creating game resources like sprites, tilesets, and maps. The goal is to let the user create resources in a format that's general enough to be used with any game engine but also have features that are common and useful enough, such as tile-transitions, that ...
- Mon Aug 19, 2013 2:30 pm
- Forum: Games and Creations
- Topic: 16-bit Style RPG (untitled)
- Replies: 19
- Views: 12570
Re: 16-bit Style RPG (untitled)
It's nice to see more ambitious projects being worked on - there aren't enough RPGs for Love. Best of luck.
@pauljessup: That's really nice! You should start a topic since there's quite a bit of progress.
@pauljessup: That's really nice! You should start a topic since there's quite a bit of progress.
- Wed Jul 31, 2013 5:50 pm
- Forum: General
- Topic: Graphics Editor of Choice?
- Replies: 42
- Views: 26072
Re: Graphics Editor of Choice?
If you use Windows, you should really try a program called iDraw. It's a small program and only supports up to 256 colors, but it was by far the best program to use. Once you know how to use the tools, it's much easier and faster than any other program I've used. I use OS X now, and use Pixen, which...
- Wed Jul 24, 2013 8:00 am
- Forum: General
- Topic: [WIP] XHH Studio - coming soon to Windows/Linux/Mac!
- Replies: 33
- Views: 28281
Re: XHH Studio - make some love [games]
I think an IDE is exactly what Love needs. It makes the game development process far more user-friendly. I agree with raidho that to edit resources such as graphics and sound, external programs are better, but for game data such as maps, sprites, and animations, an IDE is far better than doing it in...
- Tue Jul 23, 2013 1:53 am
- Forum: Games and Creations
- Topic: №1 Knows [Simple Platformer, From Lua with Löve]
- Replies: 5
- Views: 8008
Re: №1 Knows [Simple Platformer, From Lua with Löve]
I like it but have a few suggestions:
- - slow the movement speed to give the player more control
- make the jumps less floaty and maybe have an animation to make it feel more responsive
- increase the size - maybe have a smaller window and scale everything 2x?
- Sun Jul 21, 2013 3:52 am
- Forum: Games and Creations
- Topic: Node Blaster: An intense bullet hell space shooter.
- Replies: 12
- Views: 10268
Re: Node Blaster: An intense bullet hell space shooter.
Awesome, quite addictive! I love the retro graphics and particle effects. My only suggestion is to disable the shaking (or at least give the option to). It's not a problem in the early stages, but it's distracting when there's a ton of stuff on the screen and makes it hard to see i.e. the cursor for...
- Sat Jul 20, 2013 12:03 am
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 162282
Re: My Adventure Game Engine - Making Way For Adventure Engi
I think this would be more useful than a 3d engine since Love doesn't seem optimized for that (no offense). I haven't played any RPG or adventure games made with Love, I think because they need a lot of groundwork to get started, which this seemed to provide. If you do go back to this, do you think ...
- Fri Jul 19, 2013 11:43 pm
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 58018
Re: Navi - a message library (6/11 demo)
That's a great idea, but I think there's something a bit more flexible. Instead of passing a function to call, the message would have an internal flag(s) that gets set when it reaches the i.e. "|^", and it's up to the user to do something based on that flag. This may be more helpful if the...
- Wed Jul 17, 2013 6:39 am
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 58018
Re: Navi - a message library (6/11 demo)
@substitute541: Okay, I think I fixed the problem. Can you try the updated version and see if it works? download/file.php?id=8073