Search found 77 matches
- Mon Mar 25, 2013 7:25 am
- Forum: General
- Topic: Is it possible to port a LOVE game into a Visual Studio app?
- Replies: 5
- Views: 4212
Re: Is it possible to port a LOVE game into a Visual Studio
Suggestions on a place to start? Or at least a clue on how to go about it. :/
- Mon Mar 25, 2013 2:04 am
- Forum: General
- Topic: Is it possible to port a LOVE game into a Visual Studio app?
- Replies: 5
- Views: 4212
Re: Is it possible to port a LOVE game into a Visual Studio
Sorry. I suck at explaining things. :huh: Anyhow, I am making a game where you build a world essentially. I want to make a studio mode so that users are able to go "offline" and place objects with a nice GUI using Windows Forms in Visual Studio. So they insert new parts, edit the game GUI,...
- Mon Mar 25, 2013 1:06 am
- Forum: General
- Topic: Is it possible to port a LOVE game into a Visual Studio app?
- Replies: 5
- Views: 4212
Is it possible to port a LOVE game into a Visual Studio app?
I actually thought this would be very nice. You could make studios or something out of Visual Studio: VB.NET, C++, C#, whatever.
Is it at all possible to embed/port/place a LOVE game into these types of applications? Is it doable already?
Is it at all possible to embed/port/place a LOVE game into these types of applications? Is it doable already?
- Sat Mar 23, 2013 3:09 pm
- Forum: Support and Development
- Topic: Making a character walk around on uneven terrain
- Replies: 4
- Views: 3194
Re: Making a character walk around on uneven terrain
That or :setAngle(0) at a constant rate. Thanks for the help.Robin wrote:I think you could call this method on the player body right after you create it: Body:setFixedRotation
- Sat Mar 23, 2013 3:08 pm
- Forum: Support and Development
- Topic: Rotating an image in-place
- Replies: 3
- Views: 2553
Re: Rotating an image in-place
Indeed, the image rotates around the box still. I want the avatar to remain upright in the box at all times.
- Sat Mar 23, 2013 7:03 am
- Forum: Support and Development
- Topic: Making a character walk around on uneven terrain
- Replies: 4
- Views: 3194
Re: Making a character walk around on uneven terrain
Yeah, that helps a bit. But I still would like to know if it's possible, and if so how, to force the block to remain upright, instead of falling down.
- Sat Mar 23, 2013 2:40 am
- Forum: Support and Development
- Topic: video tutorials?
- Replies: 1
- Views: 1903
Re: video tutorials?
Refer to the bottom of this page: http://www.love2d.org/wiki/Category:Tutorials
It has decent tutorials. I don't know of any others.
It has decent tutorials. I don't know of any others.
- Sat Mar 23, 2013 2:34 am
- Forum: Support and Development
- Topic: Rotating an image in-place
- Replies: 3
- Views: 2553
Rotating an image in-place
I am not the best with math yet... and feel like I am cluttering the forums with posts now, lol. But I am having a problem and have tried a lot to fix it: Issue.png Issue2.png See the red box, between the terrain? That's where the character should also be. When the rectangle is up-right, it seems to...
- Fri Mar 22, 2013 11:51 pm
- Forum: Support and Development
- Topic: Making a character walk around on uneven terrain
- Replies: 4
- Views: 3194
Making a character walk around on uneven terrain
I can't find any functions or methods to nail this the right way. I'm trying to make an easter game and having some problems - it is my first time making characters in-game. Anyhow, my problems are: The character is moving in the right direction, but I literally set velocity, so it isn't falling or ...
- Fri Mar 22, 2013 5:32 pm
- Forum: Support and Development
- Topic: Physics Camera
- Replies: 3
- Views: 2296
Re: Physics Camera
Hey guys
Thanks for the help... Turns out I had my own camera system from a game a while back - guess I was smarter back then, haha.
Thanks for the help... Turns out I had my own camera system from a game a while back - guess I was smarter back then, haha.