Search found 63 matches
- Mon Jul 16, 2012 6:41 am
- Forum: Games and Creations
- Topic: My first game! :DDDD (WIP) Feedback please :)
- Replies: 12
- Views: 7768
Re: My first game! :DDDD (WIP) Feedback please :)
Any chance of a toggle sound feature? I really like it, it's very high quality for a first game. The bullet collision looks a bit dodgy, I should have died a long time before I did, though that was nice in tight places. But, like I said, great quality for your first game. Looking forward to seeing ...
- Sun Jul 15, 2012 1:26 pm
- Forum: Games and Creations
- Topic: My first game! :DDDD (WIP) Feedback please :)
- Replies: 12
- Views: 7768
Re: My first game! :DDDD (WIP) Feedback please :)
Really nice! :awesome: I actually really like the gameplay difficulty, there's always something to look out for and try to avoid/shoot, and the bullets don't move so fast that they hit you before you see them, and I'd say it's not so difficult that someone who isn't used to playing high-speed games...
- Sun Jul 15, 2012 12:10 pm
- Forum: General
- Topic: Commercial games.
- Replies: 10
- Views: 7893
Commercial games.
I'm curious, what is the commercial viability of Love2D? How commercially successful have your games been that have been made on Love? The most renowned Love2D project that I've seen is Mari0 , but that too wasn't a commercial game. I myself, plan to make the switch over to cocos2D or Unity or anyth...
- Sun Jul 15, 2012 11:26 am
- Forum: Games and Creations
- Topic: My first game! :DDDD (WIP) Feedback please :)
- Replies: 12
- Views: 7768
Re: My first game! :DDDD (WIP) Feedback please :)
Don't worry crediting me, I don't care about it neither I remember if my contribution was even enough for deserve that. However I will never forget Santos major and awesome help in your project. I'll credit you anyway! It doesn't hurt me, and its good to acknowledge the people who bothered to respo...
- Sun Jul 15, 2012 10:40 am
- Forum: Games and Creations
- Topic: My first game! :DDDD (WIP) Feedback please :)
- Replies: 12
- Views: 7768
Re: My first game! :DDDD (WIP) Feedback please :)
My year 12 major project is finally coming together mwahahaha. 5 days in the making, I'm proud of what I've accomplished :D Enemy spawning is random for the most part, so difficulty will vary lol. Please tell me if I have to tone things down (or up) :D There are three enemy classes atm, and the thi...
- Sun Jul 15, 2012 6:02 am
- Forum: Support and Development
- Topic: Function within a function
- Replies: 8
- Views: 5575
Re: Function within a function
Ohhh I get it now XD That'll be useful know for my next game My game is almost finished, check it out!
viewtopic.php?f=5&t=10015
viewtopic.php?f=5&t=10015
- Sun Jul 15, 2012 5:55 am
- Forum: Games and Creations
- Topic: My first game! :DDDD (WIP) Feedback please :)
- Replies: 12
- Views: 7768
My first game! :DDDD (WIP) Feedback please :)
My year 12 major project is finally coming together mwahahaha. 5 days in the making, I'm proud of what I've accomplished :D Enemy spawning is random for the most part, so difficulty will vary lol. Please tell me if I have to tone things down (or up) :D There are three enemy classes atm, and the thir...
- Sat Jul 14, 2012 6:43 am
- Forum: Support and Development
- Topic: Function within a function
- Replies: 8
- Views: 5575
Re: Function within a function
Thanks for all the help guys :D Gotta love youre explanation Santos :D. I think I have a somewhat clearer understanding of it, but I don't think I would be able to freestyle (do it without people babying me) with it yet :s. I've got my first class of enemies down thanks to you guys :D I've still got...
- Sat Jul 14, 2012 2:23 am
- Forum: Support and Development
- Topic: Function within a function
- Replies: 8
- Views: 5575
Re: Function within a function
I'm still hugely confused about all this. What are some other ways create different behaviours for each enemy? :S
- Fri Jul 13, 2012 4:56 pm
- Forum: Support and Development
- Topic: Function within a function
- Replies: 8
- Views: 5575
Function within a function
what does it do? I've only ever called a function, so I'm not clear on what putting a function in a function does. like for santos' example before, function createSwervingEnemy(image, x, ySpeed) local enemy = createEnemy(image, x, ySpeed) enemy.startTime = love.timer.getTime() enemy.fixedX = x funct...