Search found 4 matches
- Tue Oct 30, 2012 12:09 pm
- Forum: Support and Development
- Topic: Need help with implementing sonic the hedgehog physics
- Replies: 2
- Views: 2907
Re: Need help with implementing sonic the hedgehog physics
Yeah, I'm thinking about changing collisions to something more simple because it lags like hell if there is a lot of collision checks per engine update but I still don't have any idea how to handle slopes correctly if I change it to something like SAT. Anyway, thank you for advice.
- Mon Oct 29, 2012 12:39 pm
- Forum: Support and Development
- Topic: Need help with implementing sonic the hedgehog physics
- Replies: 2
- Views: 2907
Need help with implementing sonic the hedgehog physics
First of all I would like to say what I'm new in love and all this gamedev stuff so there is probably will be a lot of stuff I'm doing wrong or don't understand. (I'm a desktop/web software developer, not a game developer :)) So... ok, let's begin. I'm working on implementing sonic the hedgehog phys...
- Thu Mar 26, 2009 9:19 am
- Forum: Support and Development
- Topic: Compiling LÖVE under windows
- Replies: 5
- Views: 5053
Re: Compiling LÖVE under windows
just for the record ive never compiled love my self so i could (and probably am) be completely off target http://www.mingw.org/ Thanks for info. I know there's a Visual Studio project file, so I guess you need to find Visual Studio 2005 Express (the free one), 2008 might do too. Note that probably ...
- Wed Mar 25, 2009 10:18 pm
- Forum: Support and Development
- Topic: Compiling LÖVE under windows
- Replies: 5
- Views: 5053
Compiling LÖVE under windows
Is there any way to compile LÖVE sources under windows? If no then how to compile it on linux for use on windows?